kilele wrote:can't see the image, could you paste the direct link between the Img tags provided by this forum? that's what I do, if you don't want to post a huge image, postimage also provides bbcode to post thumbnails
can't see it !! can't see it !! can't see it !!
kilele wrote:where's the famous juulirium (julian+iridium+delirium)
Julian wrote:From left to right, from the least rare ore producing the lowest amount
of light, to the most rare ore, producing the highest amount of light:
Indigium, Navium, Cyanium, Limium, Ochrium, Amberium, Magentium
Can you guess what they are called after?
Edit: the colours of Indigium, Limium and Magentium
have changed a tiny bit after posting this image :>
kilele wrote:hope you don't mind that i have looked for gamemaker videos explaining some ideas about blur motion and lightning, you might want to watch the last favorited videos on my youtube channel
kilele wrote:have you thought of applying antialiasing over the miner's lines?
kilele wrote:The inventory looks good!!
kilele wrote:Can't wait to see how you are going to light up the mine, I wonder if you plan to make belt's brightness variable?
Thinking about it.
kilele wrote:An interesting effect could be adding dust fog escaping upwards from the mine
Julian wrote:about making the fluid
really look like fluid by making it go up and down in waves a bit C:
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