kilele wrote:have you thought of applying antialiasing over the miner's lines?
kilele wrote:The inventory looks good!!
kilele wrote:Can't wait to see how you are going to light up the mine, I wonder if you plan to make belt's brightness variable?
Thinking about it.
kilele wrote:An interesting effect could be adding dust fog escaping upwards from the mine
Julian wrote:about making the fluid
really look like fluid by making it go up and down in waves a bit C:
Julian wrote:kilele wrote:http://activeden.net/item/water-wave-animation-effect/18000
I am planning to do all the art myself though (for practic reasons)
but I am sure that second image will be a great inspiration Thanks!
Also, I was wondering if anyone can guess what the thing below
me is; http://s15.postimage.org/uq5j1bdzd/soil15.png :3
Julian wrote:Well, it's supposed to be a trampoline. I was wondering
whether I should keep the original shape of the ores/gems
in the actual buildable structures, but I guess not, haha
kilele wrote:suggestion for a trampoline, a mars airbag:
http://marsrover.nasa.gov/technology/is ... ng-02.html
it could be like a elastic sponge, maybe you could make it like a spring/souffle animation
kilele wrote:this mining game is said to be quite addicting, perhaps Julian can derive some idea for his game
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