truteal's ideas

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truteal's ideas

Postby truteal » Sat May 26, 2012 3:58 am

Note: when I say "they emerge from the water (like Husks)" The enemy does not emerge from green bogs like husks, but from clear blue water (like from rivers or from ponds or from the sea)

Enemies

Ox Rider
Description: A Troll Champion riding on a Musk Ox http://en.wikipedia.org/wiki/Muskox that is the size of a Yeti
HP: 600
Damage: 30-50
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 6
Bounty: 45
Abilities: Dismount Troll Champion, Throws armour piercing axes

Ice Elemental
Description: A light blue and white Elemental
HP: 2200
Damage: 50-150
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 5
Bounty: 130
Abilities: Can freeze towers (like J.T), Area attack, Can not be poisoned

River Troll
Description: A green-blue troll with webbed hands and feet
HP: 450
Damage: 25-45
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 1
Bounty: 40
Abilities: They emerge from water (like Husks), Regeneration

Gul'thak Follower
Description: An Orc riding on a boar piglet that is a bit bigger than a Winter Wolf wielding a staff similar to the one Gul'thak has
HP: 500
Damage: 10-30
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 4
Bounty: 35
Abilities: Dismount Gul'thak Follower (Demounted), Can Heal Allies

Gul'thak Follower (Demounted)
Description: An Orc wielding a staff similar to the one Gul'thak has
HP: 500
Damage: 10-30
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 2
Bounty: 40
Abilities: Can Heal Allies

Doctor
Description: A Bandit wearing a surgical mask and a bloodstained apron wielding a rusty bloodstained saw
HP: 130
Damage: 12-20
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 1
Bounty: 12
Abilities: Can Heal Allies

Dark Bowman
Description: A Marauder sized Shadow Archer wielding a crossbow
HP: 500
Damage: 30-40
Armor: None
Magic Armor: Medium
Speed: Slow
Life Cost: 3
Bounty: 30
Abilities: Shoots Arrows

Red Oni
Description: A Red Ogre with horns wielding a spiked club and wearing tiger skin pants
HP: 1200
Damage: 50-70
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 3
Bounty: 80
Abilities:

Blue Oni
Description: A Blue Ogre with horns wielding a spiked club and wearing tiger skin pants that is smaller than a Red Oni
HP: 700
Damage: 30-50
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 4
Bounty: 60
Abilities:

Dark Ronin
Description: A Black armoured Samurai
HP: 270
Damage: 20-30
Armor: High
Magic Armor: None
Speed: Slow
Life Cost: 1
Bounty: 20
Abilities: Can dodge melee attacks

Crypt Elemental
Description: A Grey Elemental with pale green grass, crosses and tombstones on its back
HP: 2000
Damage: 30-80
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 3
Bounty: 50
Abilities: Area attack, Can not be poisoned, When defeated, a random amount of Skeletons, Skeleton Knights and Skeleton Healers emerge from where it was defeated

Skeleton Healer
Description: A Skeleton wearing a headdress and holding a staff
HP: 160
Damage: 5-10
Armor: None
Magic Armor: High
Speed: Slow
Life Cost: 1
Bounty: 6
Abilities: Can Heal Allies, Can not be poisoned

High Necromancer
Description: A Necromancer with a more detailed cloak that is brown and deer’s antlers on his head
HP: 1200
Damage: 30-50
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 4
Bounty: 70
Abilities: Summons Skeleton Knights and Skeleton Healers, Ranged attack (fires green magic from one of its hands)

Ogre Champion
Description: An armourclad Ogre wielding an axe
HP: 1500
Damage: 50-70
Armor: High
Magic Armor: None
Speed: Slow
Life Cost: 4
Bounty: 70
Abilities:

Greenmuck Sapling
Description: A Tainted Treant that is bigger and has a small pool of slime on top of its head
HP: 1500
Damage: 50-70
Armor: Great
Magic Armor: None
Speed: Slow
Life Cost: 4
Bounty: 80
Abilities: Ranged attack (spews slime from its head) Can not be poisoned

Camo Orc
Description: An Orc wearing a bush costume
HP: 80
Damage: 4-8
Armor: Low
Magic Armor: None
Speed: Slow
Life Cost: 1
Bounty: 4
Abilities: Cannot be seen by Ranged Towers, Warriors and Artillery Towers, Transforms into an Orc when defeated, Does not attack warriors

Wendigo
Description: A Sasquatch that is bigger, has black-brown fur, has the antlers of a Moose http://en.wikipedia.org/wiki/Moose and visible fangs
HP: 5000
Damage: 50-150
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 6
Bounty: 400
Abilities: Area attack

Camo Ogre
Description: An Ogre wearing a tree costume
HP: 800
Damage: 40-60
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 3
Bounty: 30
Abilities: Cannot be seen by Ranged Towers, Warriors and Artillery Towers, Transforms into an Ogre when defeated, Does not attack warriors

Dark Calvary
Description: A Dark Knight riding on a black horse wearing black amour
HP: 300
Damage: 15-25
Armor: High
Magic Armor: None
Speed: Medium
Life Cost: 2
Bounty: 20
Abilities: Dismount Dark Knight

Chaos Underling
Description: A Purple demon with two different horns on its head and fangs of different length
HP: 100-600 (Randomized)
Damage: 10-50
Armor: Randomized
Magic Armor: Randomized
Speed: Randomized
Life Cost: 1-3 (Randomized)
Bounty: 10-60 (Randomized)
Abilities: Randomized (it could have any ability except for Flying and Dismount)

Chaos Fiend
Description: A big Purple demon with two different horns on its head and fangs of different length
HP: 600-1500 (Randomized)
Damage: 10-90
Armor: Randomized
Magic Armor: Randomized
Speed: Randomized
Life Cost: 3-6 (Randomized)
Bounty: 60-120 (Randomized)
Abilities: Randomized (it could have any ability except for Flying and Dismount)

Mountain Elemental
Description: A grey Elemental made of stone that is bigger than a Magma Elemental and has a snowcapped mountain on its back
HP: 6000
Damage: 50-150
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 6
Bounty: 400
Abilities: Area attack, Can not be poisoned

Gemstone Elemental
Description: A brown elemental made of stone with different coloured gems and gold on its body
HP: 2300
Damage: 50-150
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 5
Bounty: 500
Abilities: Area attack, Can not be poisoned

Slime Thing
Description: A large green slime creature with four eyes (two on each side)
HP: 4000
Damage: 50-150
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 8
Bounty: 200
Abilities: Area attack, Splits into two Slime Creatures when defeated, Can not be poisoned

Slime Creature
Description: A large green slime creature that is smaller than a Slime Thing with two eyes
HP: 2000
Damage: 50-150
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 4
Bounty: 100
Abilities: Splits into two Slime Beasts when defeated, Can not be poisoned, Area attack

Slime Beast
Description: A large green slime creature that is smaller than a Slime Creature with one eye
HP: 1000
Damage: 50-70
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 2
Bounty: 50
Abilities: Can not be poisoned

Orca
Description: An anthropomorphic green and white killer whale http://en.wikipedia.org/wiki/Killer_whale
HP: 4500
Damage: 50-150
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 6
Bounty: 250
Abilities: They emerge from water (like Husks), Area attack, Ranged Attack (sonic attack)

Volcano Elemental
Description: A Magma Elemental that is bigger and has a Volcano on its back
HP: 7000
Damage: 50-150
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 8
Bounty: 500
Abilities: Area attack, Can not be poisoned, Ranged Attack (the volcano on its back spurts lava onto warriors)

Succubus
Description: A female demon
HP: 700
Damage: 10-45
Armor: None
Magic Armor: Low
Speed: Slow
Life Cost: 3
Bounty: 40
Abilities: Blows kisses at warriors that do no damage but causes them to fight one another, Infernal Combustion

Plunderer
Description: A bearded bald man that is bigger than a Pillager wielding a giant cannon with mystical purple markings on it with one arm and a sword in the other hand
HP: 3200
Damage: 60-120
Armor: None
Magic Armor: Great
Speed: Slow
Life Cost: 6
Bounty: 200
Abilities: Ranged Magic Attack (fires its cannon), Area Magic Attack

Kingpin Crony
Description: A fat Yeti-sized bald man wearing lots of jewellery riding on a Litter http://en.wikipedia.org/wiki/Litter_(vehicle) carried by four Bandits
HP: 3000
Damage: 20-40
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 6
Bounty: 100
Abilities: Ranged Attack (throws food) can heal allies to full health by throwing food at them, can heal itself by eating

Kobold
Description: A small reptilian humanoid wielding a spear
HP: 50
Damage: 2-5
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 1
Bounty: 6
Abilities: Ranged Attack (throws its spear at warriors)

Koalinth
Description: A larger Goblin with webbed hands and feet
HP: 250
Damage: 15-25
Armor: None
Magic Armor: None
Speed: Medium
Life Cost: 1
Bounty: 15
Abilities: They emerge from water (like Husks)

Skeleton Legend
Description: A skeleton wearing a helmet with two horns on it (like the Dark Slayer’s helmet) and wielding an axe and sheild
HP: 1200
Damage: 30-60
Armor: Medium
Magic Armor: None
Speed: Slow
Life Cost: 2
Bounty: 30
Abilities: Can not be poisoned

Sahuagin
Description: A fish like humanoid wielding a trident
HP: 900
Damage: 40-60
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 3
Bounty: 70
Abilities: They emerge from water (like Husks), Ranged Attack (throws its trident at warriors)

Dark Shogun
Description: A Dark Slayer sized Black armoured Samurai
HP: 1000
Damage: 40-90
Armor: Great
Magic Armor: None
Speed: Slow
Life Cost: 3
Bounty: 100
Abilities: Can dodge melee attacks

Ulguk-Hai Lieutenant
Description: A large Troll wearing a white mask (that is larger than the Troll Chieftain’s) wielding a club and is riding on a Moose http://en.wikipedia.org/wiki/Moose
HP: 3500
Damage: 70-140
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 12
Bounty: 150
Abilities: Dismount Ulguk-Hai Lieutenant (Demounted), Can Enrage Allies

Ulguk-Hai Lieutenant (Demounted)
Description: A large Troll wearing a white mask (that is larger than the Troll Chieftain’s) and wielding a club
HP: 3500
Damage: 70-140
Armor: None
Magic Armor: None
Speed: Slow
Life Cost: 6
Bounty: 200
Abilities: Regeneration, Can Enrage Allies

Heroes

Goldbeard the Greedy
Description: A bald man wearing a purple and yellow cloak with a long yellow beard
Money Talks: Bribes an enemy into going the opposite direction attacking any enemy it sees
Gold Rush: Any enemy in range gives you triple the bounty if killed
Biography: A wealthy aristocrat bored with his life of luxury, he used his fortune to buy the best magic books and teachers money could by

Boomhauer Rodriguez
Description: A man wearing a poncho and a cowboy hat wielding a Arquebus http://en.wikipedia.org/wiki/Arquebus
Rapid Fire: Fires 30 bullets in rapid succession
Detonate: Fires a bullet at an enemy, 5 seconds later the enemy explodes dealing splash damage to all enemies nearby
Biography: A mercenary with a love-hate relationship with Alleria Swiftwind (or as he affectionately calls her “Pointy-Ears”)

Gulo Von Greston
Description: A large man wearing a loincloth, with pointed fingernails, shaggy brown hair and a large amount of brown chest hair
Bloodlust: Screams, causing all warriors nearby to get a power boost
Call for Mama: Summons a large Wolverine http://en.wikipedia.org/wiki/Wolverine to help him
Biography: When he was a baby, he and his parents had a picnic in the woods, a Wolverine appeared, scaring his parents and making them run away without him, the Wolverine then adopted him

Mercury Freddie
Description: A large chinned man wearing a futuristic outfit wielding a raygun
Disintegrator: Obliterates an enemy in one shot
Destabilizer: All enemies in range steadily lose health until death
Biography: An intergalactic space officer from the distant future. He was a guinea pig for a time machine. Unfortunately the person who made the time machine didn’t think it through, so Freddie is now stuck in medieval times with no way of getting back to his own time.

Towers

Dwarven Quarry: A mine with a small cannon next to it

Damage: 40-70

Range and Fire Rate: The same as a Dwarven Howitzer

Slowly generates gold (5 gold per second)

Its upgrades are really expensive (400 to 800 gold)

Skill 1: Haven't thought up a good name
Level 1: Generates 10 gold per second
Level 2: Generates 15 gold per second
Level 3: Generates 20 gold per second

Skill 2: Ditto
Level 1: All tower upgrades are 5% cheaper
Level 2: All tower upgrades are 10% cheaper
Level 3: All tower upgrades are 15% cheaper

Voodoo Hut: A straw hut with a Voodoo Priest on top of it

Damage: Around 20 to 50

The way it does damage is that it chooses an enemy in range, then the Voodoo Priest starts putting a pin into a voodoo doll. Every time he does this, the chosen enemy loses health (even if the enemy is out of the Voodoo Hut's range) The Voodoo Priest does this until the selected enemy dies, then it chooses another enemy in range.

Range: Medium

Fire Rate: Very Slow

Skill 1: Voodoo Apprentice
Level 1: Targets 2 enemies at a time (but 1 of them is weaker and slower)
Level 2: Targets 3 enemies at a time (but 2 of them are weaker and slower)
Level 3: Targets 4 enemies at a time (but 3 of them are weaker and slower)

Skill 2: Return of the Sacrifices
Level 1: Every so often, 3 Zombie Chickens emerge from the ground and attack enemies
Level 2: Every so often, 5 Zombie Chickens emerge from the ground and attack enemies
Level 3: Every so often, 10 Zombie Chickens emerge from the ground and attack enemies

Zombie Chicken

Health: Around 20 to 50

Damage: Around 5 to 10

Cryo Wizard: A wizard in a white robe on top of a small snow capped mountain

Damage: Around 50 to 90

Its attack causes enemies to be half speed for a second (2 seconds if you have the Slow Curse upgrade)

Range: Medium

Fire Rate: Very Slow

Skill 1: Everfreeze
Level 1: Fires a powerful shot that causes the enemy to be a quarter of their regular speed, has a 17 second cooldown
Level 2: Fires a powerful shot that causes the enemy to be a quarter of their regular speed, has a 15 second cooldown
Level 3: Fires a powerful shot that causes the enemy to be a quarter of their regular speed, has a 13 second cooldown

Skill 2: Ice Wall
Level 1: Summons a wall of ice that has 1000 health on the nearest road to block enemies
Level 2: Summons a wall of ice that has 2000 health on the nearest road to block enemies
Level 3: Summons a wall of ice that has 3000 health on the nearest road to block enemies

Levels

The Invasion

A Giant Meteor has crashed somewhere in Linirea, You have been ordered to check it out. Inside the Meteor is a horde of Alien Invaders

The Aliens could be inspired by Xenomorphs http://aliens.wikia.com/wiki/Xenomorph and Tyranids http://www.games-workshop.com/gws/catal ... GameStyle= (but that’s just an idea)

A horde of Robots http://wiki.teamfortress.com/wiki/Robots is on the warpath. You must stop them!

Gnome Shop

Rapid Fire: A tower of your choice fires twice as fast

More will come, comments would be good but if the Ironhide guys made my ideas a reality, that would be better :D
Last edited by truteal on Tue Mar 19, 2013 12:40 am, edited 50 times in total.
http://s1.zetaboards.com/Conceptual_Evolution/

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Re: truteal's ideas

Postby TheHallMonitor » Sat May 26, 2012 4:10 am

Couldn't you have posted this in the enemy ideas topic..... and plus haven't you already posted those suggestion before?
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Re: truteal's ideas

Postby LichLord » Sat May 26, 2012 4:30 am

He probably thought posting them separately would get him more attention...while not noticing people simply didn't find them amusing/original or anything good in that matter...this is just spam really. :\
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Re: truteal's ideas

Postby truteal » Sat May 26, 2012 5:29 am

LichLord wrote:He probably thought posting them separately would get him more attention


Guilty as charged
http://s1.zetaboards.com/Conceptual_Evolution/

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Re: truteal's ideas

Postby kilele » Sat May 26, 2012 9:18 am

I like Yeti Cannoner and above all the Dark Bowman, the others already exist in the game, don't they?
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Re: truteal's ideas

Postby truteal » Sat May 26, 2012 10:12 am

No, but I can hope
http://s1.zetaboards.com/Conceptual_Evolution/

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Re: truteal's ideas

Postby kilele » Sat May 26, 2012 10:28 am

the dark bowman should be equipped with a huge crossbow according to his size
you may devise some more flying enemies, that's one of the most anticipated enemies for the sequel
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Re: truteal's ideas

Postby truteal » Sat May 26, 2012 10:44 am

That gives me an idea kilele

Gyrocopter
Description: A Bandit wearing an aviator’s hat, goggles and a scarf, riding a Gyrocopter http://www.games-workshop.com/gws/catal ... od1160128a
Health: Less than 1000
Abilities: Flying, Can Throw bombs at warriors from above
http://s1.zetaboards.com/Conceptual_Evolution/

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Re: truteal's ideas

Postby kilele » Sat May 26, 2012 12:56 pm

truteal wrote:That gives me an idea kilele

Gyrocopter
Description: A Bandit wearing an aviator’s hat, goggles and a scarf, riding a Gyrocopter http://www.games-workshop.com/gws/catal ... od1160128a
Health: Less than 1000
Abilities: Flying, Can Throw bombs at warriors from above



yeah! i recall a similar idea crossed my mind, a dwarf driving an autogyro

edit:
another cool autogyro vid :)
http://www.youtube.com/watch?v=2tXqWb63UdQ
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Re: truteal's ideas

Postby truteal » Sat May 26, 2012 11:25 pm

Gyrocopters and Autogyros are one and the same

My idea for the endless mode:

Nan'zev: Vez'nan's brother, unlike his brother, he uses his infinite amount of minions to test great generals. In his level you will face wave after wave of enemies, every so often he will make your two most upgraded towers disappear, after 50 or 100 waves he congradulates you and gives you a new mode where you face an endless wave of enemies chosen randomly

Hammerhold should be 30 to 50 waves long (just saying)
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Re: truteal's ideas

Postby kilele » Wed Jul 04, 2012 2:13 am

Crabs! this new enemy of yours has given me an idea, what about sea hermit crabs ?
they might add a bit of strategy since they can hide in their shell which is artillery resisting.
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Re: truteal's ideas

Postby MAppDeveloping » Wed Jul 04, 2012 2:46 am

kilele wrote:Crabs! this new enemy of yours has given me an idea, what about sea hermit crabs ?
they might add a bit of strategy since they can hide in their shell which is artillery resisting.
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An enemy which can hide and resist damage completely will be a great integration to the game
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Re: truteal's ideas

Postby truteal » Wed Jul 04, 2012 5:00 am

I think that would be hard to integrate into the game but thanks for the post, idea and inspiration
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Re: truteal's ideas

Postby Epicazeroth » Wed Jul 04, 2012 4:02 pm

Maybe not all damage. Maybe, like, 100% resist physical, and Med magical.
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Re: truteal's ideas

Postby kilele » Wed Jul 04, 2012 5:12 pm

well we know that the shell is armor-plated (made of some heavy steel alloy) so that can resist projectiles but it would be also cool if these crabs were metallic robots, in that case they might be also immune to magical damage
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Re: truteal's ideas

Postby MAppDeveloping » Wed Jul 04, 2012 5:39 pm

kilele wrote:well we know that the shell is armor-plated (made of some heavy steel alloy) so that can resist projectiles but it would be also cool if these crabs were metallic robots, in that case they might be also immune to magical damage

if it was metallic then they will also be able to resist arrow damage
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Re: truteal's ideas

Postby kilele » Wed Jul 04, 2012 7:15 pm

well this terminator could be a cyborg with both biological and artificial elements,
and would be a sitting duck for the underused Tesla x104
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Re: truteal's ideas

Postby truteal » Fri Jul 20, 2012 4:37 am

Bump because I just updated it
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Re: truteal's ideas

Postby jetster1 » Sun Jul 22, 2012 9:46 pm

wow i love your ideas keep posting more they are great.
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Re: truteal's ideas

Postby truteal » Wed Jul 25, 2012 7:36 am

jetster1 wrote:wow i love your ideas keep posting more they are great.


Thanks and just wondering, what are your favorite ideas?
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