Royal Bridge ambush!

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Royal Bridge ambush!

Postby Finwer » Sun Jul 01, 2012 12:19 pm

I have an idea for a Royal Bridge level:
-this level is a little more special :D
-this level has 10 waves
-on one side of the bridge are the good guys an the other side are bad guys
-in this level you need range troops and melee troops
-to the good guys part are 20 villagers of Lozagon(instead of hearts)
-the mission of the bad guys is to capture all villagers and take them to Vaz'nen to charge him with souls :twisted:
-in this level you must use two heroes: a range hero and a melee hero(if you dont want to buy Bolin,Magnus or Ignus,you can use Alleria with Malik or Gerald)
-to range troops you can buy sylvan elfs(100 gold,respawn time 9 seconds) and barbarians(130 gold,respawn time 8 seconds,has only Trowing Axes Ability which is pre-buyed),they stay behind melee troops to shoot the enemy(they atack the enemies only when kill the melee units.
-to meele troops you can buy imperial guards(95 gold,respawn time 9 seconds) and paladins(140 gold,respawn time 10 seconds,has only Shield of Valor Ability which is pre-buyed),they stay before range units and attack if they are attacked.
-you can buy only 10 range untits and 15 melee units(whitout heroes)
-you can have only one attack unit, you must choose between Sasquatch(425 gold,respawn time 20 seconds) and Armored Elemental(400 gold, 2000 life,high armor,20-100 damage,respawn tomw 16 seconds)
-the enemy can have also:2 mini-bosses,infinite range(Goblin Zapper and Swamp Thing) and melee(Orc Champion and Son of Saregaz) troops*,one attack troop (Forest Troll)
*the enemy can have infinite troops because if you dont kill the enemies of one wave,the enemies of the wave following the first wave join the remaining troops
questions?
can tinking about two mini-bosses?
can someone make a coll image with that idea?
my discovery:
if the devs will make a skill tree for the Lighting Bolt ability,and if each hero corresponds with a skill tree,means they will have to make a new hero!
(this is available also for the two speels of KR2)!
Last edited by Finwer on Sun Jul 01, 2012 2:32 pm, edited 1 time in total.
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Re: Royal Bridge ambush!

Postby MAppDeveloping » Sun Jul 01, 2012 2:26 pm

This idea is good but I believe it's kind complex. I think it will be difficult for the developers to implement this exact sideas on the game. Perhaps you can give more general ideas rather than so specific.
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Re: Royal Bridge ambush!

Postby Yoppyx » Tue Jul 03, 2012 12:35 am

You spent alot of time.Gratz!!!!!
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Re: Royal Bridge ambush!

Postby mw3blackopsfan » Tue Jul 03, 2012 12:37 am

This is a good idea, but I dont think it will work with KR, it just seems too much like a different game
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Re: Royal Bridge ambush!

Postby Epicazeroth » Tue Jul 03, 2012 11:00 pm

+1 for this. However, no Heroes (that makes it iPad only), and not ininite range (they'll never move, and will just destroy you from afar.)
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Re: Royal Bridge ambush!

Postby MAppDeveloping » Tue Jul 03, 2012 11:47 pm

mw3blackopsfan wrote:This is a good idea, but I dont think it will work with KR, it just seems too much like a different game

TOTALLY AGREE
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Re: Royal Bridge ambush!

Postby Finwer » Wed Jul 04, 2012 8:44 am

Epicazeroth wrote:+1 for this. However, no Heroes (that makes it iPad only), and not ininite range (they'll never move, and will just destroy you from afar.)

with no heroes?
ok :D
and i cant have only 10 range enemies in the hole level!
this will make him to easy
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Re: Royal Bridge ambush!

Postby Epicazeroth » Wed Jul 04, 2012 4:12 pm

I meant that they shouldn't have infnite range (that's what you put, right?), they'd just stay at the entrance and kill you.
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Also, minor nitpick I had to put somewhere. If the names of the Sylvan Elves are based on Tolkien Elves (Finwer is similar to Finwe), it didn't work. I just said Finwer is like Finwe, but Finwe is a Noldo.
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Re: Royal Bridge ambush!

Postby megaman56 » Tue Aug 28, 2012 10:35 am

dude that's great but only if the sylvan elfs hq will be added to the barracks upgrade
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