Enemy ideas

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Re: Enemy ideas

Postby TheHallMonitor » Sun May 27, 2012 12:48 am

Neuromancer
Health: 750
Speed: Slow
Damage: 30~50
M Armor: Med
Ability(s): Mind Control: Possesses an enemy causing it to fight its allies permanently, 20 sec cooldown, and once the neuromancer dies all possessed enemies will die as well.

Sand Elemental
Health: 1500
Speed: Very Slow
Damage: 40~120
No Armor
Ability(s): AOE damage; upon death splits into 2 small sand elementals

Small Sand Elemental
Health: 750
Speed: Slow
Damage: 20~60
No Armor
Ability(s): AOE damage; upon death splits into 2 tiny sand elementals

Tiny Sand Elemental
Health: 375
Speed: Average
Damage: 10~30
No Armor
Ability(s): AOE damage

Robot Rider (dwarf in a robotic suit, needs better name....)
Health (Robot): 750
Health (Dwarf): 500
Speed (Robot): Slow
Speed (Dwarf): Average
Damage (Robot): 30~50
Damage (Dwarf): 30~50
Armor (Robot): Med
Armor (Dwarf: None
Ability(s) (Robot): Ranged attack; once in a while shoots a missile dealing 50~100 AOE damage; dwarf dismounts at death
Ability(s) (Dwarf): The noxious fumes coming from this dwarf cause enemy's' attack and movement speed to be halved

Multiplier (Need. Better. Name.)
Health: 500
Speed: Average
Damage: 20~40
No Armor
Ability(s): Can duplicate itself; copies can duplicate as well (better kill them fast.... hehe....)

Shield Sorcerer (...I really need to be more creative on these names....)
Health: 900
Speed Average
Damage: 30~45
No Armor
Ability(s): Grows armor as it lives; max is 60% physical AND magical

Giant Marauder
Health: 1200
Speed: Slow
Damage: 70~110
Armor: High
Ability(s): Spiked armor: returns 50% of damage received to enemies
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Re: Enemy ideas

Postby kilele » Sun May 27, 2012 10:21 am

A couple of flying enemies based on other videogames:

Falcons ( Ninja Gaiden's falcons )
They would be a sort of rocket raiders since they speed up their flight dropping out of the air in free fall to attack your foot soldiers

Nosferatu heads( Castlevania's medusa heads )
They flight in an arc-like pattern to dodge wizards' balls and attack foot soldiers, their attack consists of sucking blood causing a steep decrease of health and also a temporary petrification/paralysis. Their aspect is the same as Count Orlock from the old german movie, Nosferatu Watch out! they cast a strange shadow over the battlefield which also attacks your troops
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Re: Enemy ideas

Postby truteal » Tue Jun 12, 2012 2:56 am

TheHallMonitor wrote:Demon Pyromancer
Description: Throws explosive fireballs
Health: 600
Damage: 35~65
Speed: Average
Armor: None
Magical Resistance: High
Specialty: Ranged AOE attack

Orc Beserker
Description: Brutal orcs filled with extreme rage
Health:800
Damage: 60~85
Speed: Average
Armor: Medium
Magical Resistance: None
Specialty: Goes beserk, doing 2.5x damage and taking 1.5x damage, when health is below 50%


I like these two ideas
http://s1.zetaboards.com/Conceptual_Evolution/

http://sagan4.com/forum/index.php

My Ideas Thread (Updated 19th of March) viewtopic.php?f=12&t=1044&p=10727 (please comment, I crave opinion)
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Re: Enemy ideas

Postby TheHallMonitor » Wed Jul 04, 2012 1:04 am

Bone Thrower
Health: 300
Damage: 20~30
Speed: Average
No Armor
Ability(s): ranged; has a random chance of throwing a skull for double damage.

Arachnomancer
Health: 650
Damage: 20~40 + 5 DPS for 6 seconds
Speed: Average
No Armor
Ability(s): ranged; summons undead spiders; poisonous

Undead Spider
Health: 150
Damage: 10~20 + 3 DPS for 5 seconds
Speed: Fast
No Armor
Ability(s): poisonous

Arachnid Tamer
Health: 400 + 400
Damage: 20~30
Speed: Fast (mount); Average (rider)
M Resistance: Med
Ability(s): ranged; mounted

Undead Champion
Health: 1000
Damage: 60~80
Speed: Average
Armor: Med
Ability(s): increases morale of undead allies nearby causing them to attack 50% faster

Lich
Health: 1750
Damage: 80~100 + 10 DPS for 5 seconds
Speed: Slow
M Resistance: High
Ability(s): ranged; poisonous; 50% chance to make you cry for momma

Undead Behemoth
Health: 3500
Damage: 50~200
Speed: Slow
No Armor
Ability(s): AOE; 75% percent chance to make you cry for momma

Ogre
Health: 1750
Damage: 100~150
Speed: Slow
No Armor
Ability(s): 50% to stun enemy for 5 seconds, (you know, if they aren't dead already) which disables attacks and abilites

Minotaur
Health: 1200
Damage: 75
Speed: Slow
Armor: Low
Ability(s): 15% chance to behead (insta kill)

Centaur
Health: 600
Damage: 30~45
Speed: Fast
No Armor
Ability(s): ranged
Last edited by TheHallMonitor on Wed Jul 04, 2012 6:39 pm, edited 1 time in total.
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Re: Enemy ideas

Postby kilele » Wed Jul 04, 2012 1:45 am

ouch! again too many spiders!
did i say that my hero abominia can talk to spiders, they stop for a while encircling her and giving more time to archers or artillery to take them out
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Re: Enemy ideas

Postby TheHallMonitor » Wed Jul 04, 2012 1:48 am

Yes but these spiders are undead :mrgreen:
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Re: Enemy ideas

Postby MAppDeveloping » Wed Jul 04, 2012 2:48 am

A centaur as an enemy will bring a combination of fast speed and strong attack. A centaur could be either an enemy or a part of your army maybe upgrade reinforcements to be centaurs or buy them like the Sylvian elfs
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Re: Enemy ideas

Postby truteal » Wed Jul 04, 2012 10:26 am

I'm putting this idea here because the concept was kilele's idea

Giant Hermit
Description: A hermit crab that is bigger than a Giant Crab (look at my ideas thread)
Health: More than a Giant Crab (look at my ideas thread)
Abilities: They emerge from water (like Husks), Great resistance towards physical attacks
http://s1.zetaboards.com/Conceptual_Evolution/

http://sagan4.com/forum/index.php

My Ideas Thread (Updated 19th of March) viewtopic.php?f=12&t=1044&p=10727 (please comment, I crave opinion)
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Re: Enemy ideas

Postby kilele » Wed Jul 04, 2012 10:34 am

How about a terrifying centaur deviation using an extinct animal, Irish Elks
This beast could be an american buffalo (bison) with 12 feet antlers and a big humanoid face kind of a blemmy

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Re: Enemy ideas

Postby Yoppyx » Wed Jul 04, 2012 11:39 am

Cuthulu or flayer minions.

A chimaera

A Geo mancer

A Dragon!!!!!!!!!!!
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Re: Enemy ideas

Postby mw3blackopsfan » Wed Jul 04, 2012 1:08 pm

A GOAT!!!
"Every move, every strike, has led up to this" - Makarov
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Re: Enemy ideas

Postby kilele » Wed Jul 04, 2012 1:24 pm

mw3blackopsfan wrote:A GOAT!!!

yes, a goat might fit well with a desert mountain/air theme:
viewtopic.php?f=12&t=449&p=4338#p4338
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Re: Enemy ideas

Postby mw3blackopsfan » Wed Jul 04, 2012 1:26 pm

kilele wrote:
mw3blackopsfan wrote:A GOAT!!!

yes, a goat might fit well with a desert mountain/air theme:
viewtopic.php?f=12&t=449&p=4338#p4338

aw.. you found a way to make that serious :cry:
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Re: Enemy ideas

Postby kilele » Wed Jul 04, 2012 1:38 pm

oh sorry it was just a joke
I know what you mean, all this looks like a zoo :lol:
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Re: Enemy ideas

Postby Yoppyx » Wed Jul 04, 2012 2:56 pm

sheep ram!!!!!!!!!!!!!!!!!
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Re: Enemy ideas

Postby meowlala » Wed Jul 04, 2012 10:04 pm

Artillery Goblin
HP: 5000
PA: None
MR: None
DP: 20-25
AY: Can throw small bombs (10-20) and contains 3 goblin zappers and 1 currupt goblin, NOT A BOSS

Currupt Goblin
HP: 1250
PA: Low
MR: None
DP: 60-120
AY: Can throw a armor peircing spear (70-90)

Dragon
HP: 6500
PA: None
MR: None
DP: 5-30
AY: AOE attack, sometimes he stomps, stunning soldiers.
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Re: Enemy ideas

Postby kilele » Wed Jul 04, 2012 10:17 pm

Yoppyx wrote:sheep ram!!!!!!!!!!!!!!!!!


ops sometimes I post on random threads, you meant sheeps as enemy :D
that's something already suggested by Suin here
viewtopic.php?f=5&t=630&start=20
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Re: Enemy ideas

Postby Yoppyx » Thu Jul 05, 2012 12:44 am

I think delebru should be an enemy!
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Re: Enemy ideas

Postby TheHallMonitor » Thu Jul 05, 2012 1:01 am

Yoppyx wrote:I think delebru should be an enemy!

Make him a boss in a sheep rebellion level! :D
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Re: Enemy ideas

Postby Yoppyx » Thu Jul 05, 2012 1:16 am

To unlock the level kill 100 sheep.
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