Suggestions!

The place to make/discuss Kingdom Rush suggestions.

Re: Suggestions!

Postby TheHallMonitor » Sat Jul 21, 2012 11:25 pm

Yoppyx wrote:Yeah even if you add 1 new type thats like 17 because ou can replay all the levels over again.

You don't say?

But that suggestion was for the sequel :P
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Re: Suggestions!

Postby Yoppyx » Sun Jul 22, 2012 12:09 am

O lol.Well I hope so because mini modes add soo much more replay time.
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Re: Suggestions!

Postby kilele » Fri Aug 03, 2012 5:16 pm

Epicazeroth wrote:Similarly, what about a level set at night as campaign mode? There could be different creatures of the night (ex vampires, werecreatures, bats, different types of wolves or nocturnal hunters, etc.)


I was looking for creatures from the irish/scottish folklore and run into the character of the movie "Sleepy Hollow"
It'd be definitely fun to play with time and have some levels with day and night, I remember that someone suggested this feature posting some pics of the game with a night filter, it'd be beautiful to see the levels changing from dark to light, and the player would be expecting different creatures which forced him to change his towers radically
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Re: Suggestions!

Postby maverixk » Sat Aug 04, 2012 1:12 am

This is more of an aesthetic thing and doesn't affect actual gameplay in any way, but in the encyclopedia I think it would be neat if we could see the towers in action. Like the picture that shows up on the right is animated and shooting, perhaps using one of its abilities(if a specialty tower) every now and again. In the same way maybe the enemies could be walking or attacking or somesuch.

Not a big deal by any stretch, just a cool little idea I had.
Kandosii sa kar'ta, Vode an. Mand'alore a'den mhi, Vode an. Bal kote, darasuum kote, Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.
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Re: Suggestions!

Postby truteal » Sat Aug 04, 2012 1:20 am

I like it
http://s1.zetaboards.com/Conceptual_Evolution/

http://sagan4.com/forum/index.php

My Ideas Thread (Updated 19th of March) viewtopic.php?f=12&t=1044&p=10727 (please comment, I crave opinion)
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Re: Suggestions!

Postby maverixk » Sat Aug 04, 2012 2:54 am

Also, the ability to zoom in or go full screen on said pictures or animations would be appreciated. It's kind of hard to see the object of the pictures(in the case of the enemies, and a little bit in the towers) as they are quite small. (at least on the iPhone.) I know the graphics quality might not be as good, but a little bigger would be great.
Kandosii sa kar'ta, Vode an. Mand'alore a'den mhi, Vode an. Bal kote, darasuum kote, Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.
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Re: Suggestions!

Postby maverixk » Mon Aug 06, 2012 12:46 am

Sorry for double posting, but I didn't know if people would notice an edit very much. Not that this is a huge suggestion or anything, but still, it's nice to be noticed. :)
If we could have an encyclopedia entry on the hatchlings and mutated hatchlings that would be a nice addition. It seems strange to me that they don't have an entry, as the golem heads do.
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Re: Suggestions!

Postby truteal » Mon Aug 06, 2012 9:10 am

maverixk wrote:Sorry for double posting, but I didn't know if people would notice an edit very much. Not that this is a huge suggestion or anything, but still, it's nice to be noticed. :)
If we could have an encyclopedia entry on the hatchlings and mutated hatchlings that would be a nice addition. It seems strange to me that they don't have an entry, as the golem heads do.


golem heads do have an encyclopedia entry
http://s1.zetaboards.com/Conceptual_Evolution/

http://sagan4.com/forum/index.php

My Ideas Thread (Updated 19th of March) viewtopic.php?f=12&t=1044&p=10727 (please comment, I crave opinion)
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Re: Suggestions!

Postby Scorpion008 » Mon Aug 06, 2012 11:18 am

truteal wrote:
maverixk wrote:Sorry for double posting, but I didn't know if people would notice an edit very much. Not that this is a huge suggestion or anything, but still, it's nice to be noticed. :)
If we could have an encyclopedia entry on the hatchlings and mutated hatchlings that would be a nice addition. It seems strange to me that they don't have an entry, as the golem heads do (have an entry) .


golem heads do have an encyclopedia entry


He already noted that :P
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Re: Suggestions!

Postby Scorpion008 » Tue Aug 14, 2012 6:09 pm

Does anyone know why Bosses like J.T. have damage stats, when they eat soldiers and heroes in one bite? Seems like they should mention that somewhere.
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Re: Suggestions!

Postby TheHallMonitor » Tue Aug 14, 2012 6:18 pm

Scorpion008 wrote:Does anyone know why Bosses like J.T. have damage stats, when they eat soldiers and heroes in one bite? Seems like they should mention that somewhere.

Doesn't he have to hit Earth Elementals a bunch of times to kill them? I know Vez'nan has to hit them twice with his are attack thingy.
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Re: Suggestions!

Postby mw3blackopsfan » Tue Aug 14, 2012 6:28 pm

TheHallMonitor wrote:
Scorpion008 wrote:Does anyone know why Bosses like J.T. have damage stats, when they eat soldiers and heroes in one bite? Seems like they should mention that somewhere.

Doesn't he have to hit Earth Elementals a bunch of times to kill them? I know Vez'nan has to hit them twice with his are attack thingy.

He chewed up my earth elementals in one bite :(
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Re: Suggestions!

Postby megaman56 » Tue Aug 28, 2012 10:57 am

for me i want an upgrade for the barracks which is spatan's guild , samurai's training hall , dragon or dino rider hall and a kind of a barracks that can train mythical creatures .
and for the archer tower gatling tower that can train modern day soldiers with a dagger and a pistol but is an upgrade
but the tower cost 500 gold and the troop's training will be as much as the big bertha. for the artillery the jugernaut building hall but the juggernaut will not fire a rocket like in citadel and only the size of a forest troll it's only attacks are the melee of it.
another is a tank hall that can make tanks for the mage is the god's tower the tower can call a god like zues for example but the god that is being call have only a duration like that of a reinforcement but before they leave the battle field the will unleash thier final blow the tower cost a little higher than the sunray sorcerer and the god call cost 450 gold.
a suggestion for the enemies is a mutated maruder with no trident and only punches a robot kinda boss and a giant tunneling worm.
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Re: Suggestions!

Postby megaman56 » Tue Aug 28, 2012 12:33 pm

another suggestion for kr2 a challenge mode where powers are only that is working!
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Re: Suggestions!

Postby awietheplayer » Fri Sep 07, 2012 2:56 am

megaman56 wrote:for me i want an upgrade for the barracks which is spatan's guild , samurai's training hall , dragon or dino rider hall and a kind of a barracks that can train mythical creatures .
and for the archer tower gatling tower that can train modern day soldiers with a dagger and a pistol but is an upgrade
but the tower cost 500 gold and the troop's training will be as much as the big bertha. for the artillery the jugernaut building hall but the juggernaut will not fire a rocket like in citadel and only the size of a forest troll it's only attacks are the melee of it.
another is a tank hall that can make tanks for the mage is the god's tower the tower can call a god like zues for example but the god that is being call have only a duration like that of a reinforcement but before they leave the battle field the will unleash thier final blow the tower cost a little higher than the sunray sorcerer and the god call cost 450 gold.
a suggestion for the enemies is a mutated maruder with no trident and only punches a robot kinda boss and a giant tunneling worm.

Ok there are no Dino's in the time of KR but they can ride horses
its simple visit my dragon or die
visit my dragon ----> Image <-------
Or Here another one
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Re: Suggestions!

Postby 700poundsofcheese » Thu Sep 20, 2012 7:06 am

Joeylink wrote:If i wasnt completly clear becuase my english isnt that great in the crystal sea my idea was too fight the kraken as a boss on a ship and the enemies will look like humans and fish combined just like pirates of the caribean part 2 and 3 the location on the map would be were the kraken grabs the ship on the map


ironhide please make a level in the crystal sea (i dont care how you do it just do it anyways)
ps a way to make it work you could make a blockade of ships that sort of form a track
pps make it and make it fast please
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Re: Suggestions!

Postby 700poundsofcheese » Thu Sep 20, 2012 7:09 am

Joeylink wrote:i alreay putt this on my topic but maybe its better to put on both so here is my idea

my suggestion is to fight the kraken in the crystal sea at the location were the kraken grabs a ship and pulls it in to the sea
you fight on a ship a big one not as big as the kraken though
so when u fight him and his minions they should look a bit like pirates of the caribean part 2 or 3 some of them have swords other spit poison big shark people maybe should be awesome but im sure you guys can think about that
but that should not be your biggest problem
becuase the kraken has 4 tentacles on the ship a small one that is weak which comes in wave 5 has pretty low health and the attacks that it does maybe i dont know not so good in thinking about attacks he just follows the path nothing special
so after that 1 of the 4 tentacles is defeated and leaves the ship
then in wave 10 there comes a tentacle that is bigger and stronger
then in wave 15 the comes an even stronger one
and on wave 20 the last one comes the strongest and biggest of them all
if one of the tentacles pass a tower then the tower can still hit him becuase its attached to the kraken i dont know of they wait for soldiers maybe that makes it a bit to easy?
just to make myself clear the tentacles come out of the water and you still cant see the kraken.
so when you defeated the 4th and last tentacle all tentacles are off the ship
then suddenly in the front of the ship ( you fight on the middel and front of the ship you cant see the back ) you get attacked by the kraken
all bosses wont do things that are really REALLY powerfull but the kraken does
he has just one attack
he eats the ship!
you must kill him in maybe 3 minutes becuase else your whole ship is gone
but how longer it takes how more towers you lose so be quick or you lose all your towers and i still dont know if he should wait for soldiers why should he he is huge
but maybe if he wont wait it makes it to hard
so when you defeat the kraken IF YOU CAN
the kraken falls into the water and your done
that was my idea u like it u hate it???
any other ideas to at??? tell me.
PS each tentcle does 20 hearts damage and the kraken also does 20 hearts damage
the normal enemies 1 heart and the stronger enemies like the shark people 3 hearts
PPS the tentacles are in front of the ship becuase else they cant follow the path
PPPS idk where the enemies come from maybe small dingy's???
maybe a from a ship??? in the front of your ship and they get in your ship with a bridge? or from the side of the ship?
PPPPS the tentacles dont have any diffrence in how long they are only in how width they are

that was my idea u like it u hate it???
any other ideas to at??? tell me.

you could put the barracks soilders in inflatebles
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Re: Suggestions!

Postby 700poundsofcheese » Thu Sep 20, 2012 7:11 am

kingdomjeaic wrote:This is my idea for an extra stage in Kingdom Rush staged east of the settlement of Lozagon:
Deep in the stonecliff mountains a fearsome Mountain Troll named "Hak-Rum" has declared himself Lord of Lineria he and his Mountain and Forest trolls marched west towards the town of Lozagon and met up a band of ogres, orcs, spiders and trolls who hid deep in the forest of Silveroak and have besiged the town. We are sending you General and your men to break the siege and destroy Hak-Rum.
You will be accompanied by the stout-hearted men of Lozagon and a special brave company of Dwarves from under the mountains who we have persuaded to help you.

Enemies: Hak-Rum life:13,000 attack 500-750
Mountain Trolls life: 5,000 attack 100-200
Ogre champion life 1,200 attack 30-80
Goblin Wulf rider life 30 attack 2-5
Orc-Man life 300 attack 15-30
Rock thing life 1,000 attack 20-40
Ogre Oliphaunt rider life 3,500 attack 100-200
Spider Worm life 200 attack 10-30

Allies: Lozagon soldiers life 200 attack 10-25
Lozagon archers life 100 attack 20-30
Dwarves life 200 attack 30-50

Description: Hak-Rum, big bulky has a huge weapon in hand similar to Ogres greenish grey hairy can smash barracks and worth 20 hearts
Mountain Trolls, bulky smaller than Hak-Rum but slightly bigger than Forest Trolls greyish green and wears a helm and worth 5 hearts
Ogre Champion, Ogre with armour an steel weapon slightly bigger but uglier and worth 3 hearts
Goblin Wulf rider, like Warg rider but weaker can still dismount worth 1
Orc-Man, deep in the dungeons of Veznan he crossed brigands and Orcs only to create something horrible which he called an Orc-Man similar to Urak-Hai of the Lotr and worth 1 heart
Rock thing, like to swamp thing but made of rock and can roll piles of rock that deal 10 damage worth 3 hearts
Ogre Oliphaunt, Ogres riding big elephants who throw spears but cannot dismount worth 3 hearts
Spider Worm, Another crossbreed who can dig under ground and surprise their enemies worth 1 heart

Please Ironhide consider this as i've spent a long time on it. Also feel free to add new things or change them at your own will. Thank you

love the idea except the spider-worm
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