In this topic we will be voting for your favorite fanmade towers.The winner of the contest shall get:
> a giftcode for an awesome gamebook
(thank you kilele)
>immense fame and glory that surpasses just about everyobdy
>the ability to rule over all the losers
>their tower drawn by me (if I feel like it!)
>free premium content available when/if premium content becomes free
Join now or die ಠ_ಠ
Number of available tower types:
Current List of Towers:Ranged
Zeus's Blessed Bowman
Thief of the Gods
Bow Masters TowerBarracks
Dragon Humanoid Tower
Combo Master's Temple
Dragon Worshiper's Temple
Earth Elemental Wizard
Angels of Thor
Dwarven Helicopter Battalion
When submitting a tower it must be in this format:
Brief description on what it does. As in what it shoots, what it trains, any side-affects associated with the main attack, etc.
Health (barracks only)
Range (exclude for barracks)
Fire Rate (exclude for barracks)
Spawn Time (barracks only)
Armor (barracks only)
Skill 1(for skills describe their affects)
Skill 3 (barracks only)
Now here are my towers:Siege Ballista
Shoots a gigantic arrow.
Fire Rate: Very Slow
Skill 1: Pierce- Allows the arrow to continue through units.
Level 1: Continue through 1 enemies.
Level 2: Continue through 2 enemies.
Level 3: Continue through 3 enemies.
Skill 2: Chained Arrow- Chains some enemies rendering them immobile.
Level 1: 2 seconds; 10 second cooldown; 2 enemies
Level 2: 4 seconds; 10 second cooldown; 3 enemies
Level 3: 6 seconds; 10 second cooldown; 4 enemiesCavalry Barracks
Spawns mounted units that attack with spears; units have extra movement speed when changing rally points.
Spawn Time: 10 seconds
Skill 1: Charge- Horseman charges at an enemy, damaging and knocking them back.
Level 1: 20-25 damage; 8 second cooldown
Level 2: 25-30 damage; knockback increased slightly
Level 3: 30 -35 damage; knockback increased slightly
Skill 2: Concussion- Unit strikes at enemy with with his spear butt, causing the enemy to be stunned.
Level 1: 1 second; 10 second cooldown
Level 2: 1.5 seconds
Level 3: 2 seconds
Skill 3: Chivalry- Reduces spawn time of horsemen. (make's absolutely no sense, but I'm still going for it)
Level 1: 9
Level 2: 8
Level 3: 7Priest Temple
Shoots rays of sunlight at enemies; all units inside the range gain weak regeneration that is active in battle as well.
Fire Rate: Slow
Skill 1: Guardian Angel- Summons an angel to the battlefield.
Level 1: Health: 500; Damage: 35-65 (ranged); heal ability that heals all nearby units (cooldown 10 seconds)
Level 2: Health: 600; Damage: 40-70
Level 3: Health: 700; Damage: 45-75
Skill 2: Blinding Light- Shines light on a few enemies causing them to have less accuracy
Level 1: 3 enemies; 30% accuracy loss for 5 seconds
Level 2: 4 enemies; 40% accuracy loss
Level 3: 5 enemies; 50% accuracy lossAcid Factory
Throws containers filled with acid that break and create small pools of acid that stays on field for 3 seconds; also slows down enemies by 25%.
Damage: 25 DPS
Fire Rate: Very Slow
Skill 1: Corrosion- Enemies that walk on the acid get a DoT affect placed on them
Level 1: 2 DPS for 10 seconds
Level 2: 3 DPS for 10 seconds
Level 3: 4 DPS for 10 seconds
Skill 2: Dissolve- Enemies that walk on the acid get part of their armor destroyed for a while.
Level 1: 40% armor dissolved; lasts 8 seconds
Level 2: 60% armor dissolved; lasts 7 seconds
Level 3: 80% armor dissolved; lasts 6 seconds
You cannot vote for your own tower when voting starts.
Only of each tower type; you don't have to do all of them. For example, you can do 1 mage advancement and 1 archer advancement, but you cannot do 2 archer advancements.
(officially my longest post ever)