Kingdom Rush Original Challenges

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Re: Kingdom Rush Original Challenges

Postby Julian » Fri Feb 24, 2012 12:38 pm

Almost there @ level 6 :D
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Re: Kingdom Rush Original Challenges

Postby Goldenrhino » Tue Feb 28, 2012 5:12 am

Julian wrote:Almost there @ level 6 :D


I've officially given up...but if it's possible, you need an artillery.

Here's an idea: instead of just three towers, how about using 4, but one of each type? [archer, barracks, artillery, mage] That might make it more interesting...and more feasible for all the levels!
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Re: Kingdom Rush Original Challenges

Postby Julian » Wed Feb 29, 2012 10:20 pm

Well I almost... almost... almost got past wave 5.
I am confident I can at least give wave 6 a try if I just get
all 3 back paladins to stay alive till then :D
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Goldenrhino wrote:
Julian wrote:Almost there @ level 6 :D

Here's an idea: instead of just three towers, how about using 4, but one of each type? [archer, barracks, artillery, mage] That might make it more interesting...and more feasible for all the levels!

Me likey :D
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Re: Kingdom Rush Original Challenges

Postby Goldenrhino » Thu Mar 01, 2012 12:40 am

Poison arrows...why didn't I think of that? :P

One thing: do you think the three tower challenge should specifically mean "only build three towers" or "only have three towers on the map at a time"? Because selling and buying towers could lead to a strategic advantage...
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Re: Kingdom Rush Original Challenges

Postby Julian » Thu Mar 01, 2012 11:52 am

Goldenrhino wrote:One thing: do you think the three tower challenge should specifically mean "only build three towers" or "only have three towers on the map at a time"? Because selling and buying towers could lead to a strategic advantage...

Well I thought about this earlier and decided for myself that it should be 'only build three towers', although this seems quite impossible. So indeed, 'having only three towers on the map at a time' will probably work better.
For completing the holy grail challenge I actually had to sell towers at some point in the game. Normally I never ever sell towers, but finding out actually have to do to complete a challenge is a good thing, as it indeed adds more strategy :D
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Re: Kingdom Rush Original Challenges

Postby DragonKnight » Thu Mar 01, 2012 12:20 pm

Ya know the for sale sign at vanzens tower on herioc and iron?
Did any one find that funny?
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Re: Kingdom Rush Original Challenges

Postby Kyouzilla » Thu Mar 01, 2012 8:32 pm

What about swapping the artillery for a teleporting Arcane Tower would that work?
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Re: Kingdom Rush Original Challenges

Postby Julian » Thu Mar 01, 2012 9:07 pm

DragonKnight wrote:Ya know the for sale sign at vanzens tower on herioc and iron?
Did any one find that funny?

Did anyone NOT find it funny? :D

Kyouzilla wrote:What about swapping the artillery for a teleporting Arcane Tower would that work?

Hmmm, I highly doubt it, but I'll try :D Thanks for the suggestion
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Re: Kingdom Rush Original Challenges

Postby Epicazeroth » Thu Mar 01, 2012 10:20 pm

DragonKnight wrote:Ya know the for sale sign at vanzens tower on herioc and iron?
Did any one find that funny?

Maybe we should be able to buy it for stars and it will give us extra something or other.
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Re: Kingdom Rush Original Challenges

Postby Goldenrhino » Fri Mar 02, 2012 2:02 am

Julian wrote:
Goldenrhino wrote:One thing: do you think the three tower challenge should specifically mean "only build three towers" or "only have three towers on the map at a time"? Because selling and buying towers could lead to a strategic advantage...

Well I thought about this earlier and decided for myself that it should be 'only build three towers', although this seems quite impossible. So indeed, 'having only three towers on the map at a time' will probably work better.
For completing the holy grail challenge I actually had to sell towers at some point in the game. Normally I never ever sell towers, but finding out actually have to do to complete a challenge is a good thing, as it indeed adds more strategy :D


I was thinking you could have two Ranger towers at the beginning (to take care of the air wave), then transition to two artillery towers and a mage tower. Or maybe even three artillery towers!
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Re: Kingdom Rush Original Challenges

Postby Cheesecake » Fri Mar 02, 2012 2:27 am

DragonKnight wrote:Ya know the for sale sign at vanzens tower on herioc and iron?
Did any one find that funny?


I dont know if anybody didn't think it was funny, but I would definitely but the tower :D
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Re: Kingdom Rush Original Challenges

Postby kilele » Fri Mar 02, 2012 9:04 pm

Julian wrote:Almost there @ level 6 :D

pals why did you post such a challenge? you've ruined my nerves :|
this is war!!
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Re: Kingdom Rush Original Challenges

Postby Goldenrhino » Fri Mar 02, 2012 9:06 pm

kilele wrote:
Julian wrote:Almost there @ level 6 :D

pals why did you post such a challenge? you've ruined my nerves :|
this is war!!


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Re: Kingdom Rush Original Challenges

Postby Goldenrhino » Tue Mar 06, 2012 1:54 am

I made a new challenge! (mostly for fun, but...hey, that's what games are for!)
Inspired by the "Holy Grail" and "Holy Arrow" challenges...I hereby present to you:

Holy @#$#%!!: complete level 12, normal, with only Big Berthas.

Screenshot: (albeit imperfect, stupid exploding Vez'nan)
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While I didn't complete the challenge myself (I wasn't intending to at first), I'm assuming someone will soon.
It was beautiful. By the end, every time Vez'nan summoned enemies on the map, all the missiles would fly out like a water out of a fountain. So pretty.

And yes, I know I didn't complete the challenge. Repeating myself here.
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Re: Kingdom Rush Original Challenges

Postby TheHallMonitor » Tue Mar 06, 2012 2:00 am

Wouldn't all big berthas be a pretty easy callenge?
And besides, if it's big bertha only why do you have teslas?
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Re: Kingdom Rush Original Challenges

Postby Clownsaresoevil » Tue Mar 06, 2012 2:14 am

Goldenrhino wrote:I made a new challenge! (mostly for fun, but...hey, that's what games are for!)
Inspired by the "Holy Grail" and "Holy Arrow" challenges...I hereby present to you:

Holy @#$#%!!: complete level 12, normal, with only Big Berthas.

Screenshot: (albeit imperfect, stupid exploding Vez'nan)
Image

While I didn't complete the challenge myself (I wasn't intending to at first), I'm assuming someone will soon.
It was beautiful. By the end, every time Vez'nan summoned enemies on the map, all the missiles would fly out like a water out of a fountain. So pretty.

And yes, I know I didn't complete the challenge. Repeating myself here.


I've tried using only tesla's, and won but with only 16 lives... I'd like to see someone do it perfectly. I wish the tesla coil could zap more than 5, in addition to doing true damage such as poison and holy strike...
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Re: Kingdom Rush Original Challenges

Postby Goldenrhino » Tue Mar 06, 2012 2:19 am

TheHallMonitor wrote:Wouldn't all big berthas be a pretty easy callenge?
And besides, if it's big bertha only why do you have teslas?


As I said, this was totally for fun. And as I said, I wasn't intending on doing the level without them at first.
Have you ever seen ten dragonbreath missiles coming out at once?
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Re: Kingdom Rush Original Challenges

Postby TheHallMonitor » Tue Mar 06, 2012 2:29 am

Yes, I have, and it looks awesome :D
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Re: Kingdom Rush Original Challenges

Postby Clownsaresoevil » Tue Mar 06, 2012 3:43 am

TheHallMonitor wrote:Yes, I have, and it looks awesome :D

It is seriously sweet. :D :mrgreen:
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Re: Kingdom Rush Original Challenges

Postby delebru » Tue Mar 06, 2012 5:55 am

I loved the big bertha challenge!! :D Pretty fun and awesome when all berthas fire missiles at the same time :mrgreen:

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