Rotten Forest

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Re: Rotten Forest

Postby Nepene » Wed May 02, 2012 1:19 pm

Julian wrote:Even when reading how other people did iron mode on normal difficulty,
without premium content, I still cannot do it for now. There seems to
be a gigantic bunch of luck involved, in order of damage done by your
towers, the places where the extra rain of fire ehm... 'bullets' fall and
the amount of holy orders performed by your paladins :/


The elemental wave really is monstrous. Massive creatures coming down on you while fast dogs repeatedly smash your defences, along with a huge horde of zombies advancing on you. You need a fair bit of luck to take out both elementals.
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Re: Rotten Forest

Postby Julian » Wed May 02, 2012 7:54 pm

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Finally. Thanks for the tips Nepene... and others C:
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Re: Rotten Forest

Postby Pinchfire » Fri May 04, 2012 4:19 pm

Just to make sure... The Iron challenge wehn playing without Premium content...
I've played for hours and I still can't beat it. I usually build in the centre of the map concentrating on the T-points. I always start with only Mage towers, then just before the hounds appear I build Knights. I've tried using the orange mage towers... Upgrading Elementals/Sheep. If using Elementals one really has to be lucky... If upgrading the sheep magic one still can't hold them on.
The only thing I've not trid so far is concentrating on the purple magic towers...
So my questions was: Is there a 100% prrof strategy guide on how to beat the Iron challenge without the Prem. activated? Many thanks and much luck beating those waves! ;)
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Re: Rotten Forest

Postby delebru » Fri May 04, 2012 4:30 pm

Pinchfire wrote:Is there a 100% prrof strategy guide on how to beat the Iron challenge without the Prem. activated? Many thanks and much luck beating those waves! ;)


I don't think there is a 100% proof strategy... My strategy without premium included arcane towers with lots of teleport and only 2 paladins close to the exit. I upgraded paladins as fast as I could since them dying means more Husks to handle. Armor, heal and holy strike FTW!
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Re: Rotten Forest

Postby Nepene » Fri May 04, 2012 8:17 pm

Pinchfire wrote:Just to make sure... The Iron challenge wehn playing without Premium content...
I've played for hours and I still can't beat it. I usually build in the centre of the map concentrating on the T-points. I always start with only Mage towers, then just before the hounds appear I build Knights. I've tried using the orange mage towers... Upgrading Elementals/Sheep. If using Elementals one really has to be lucky... If upgrading the sheep magic one still can't hold them on.
The only thing I've not trid so far is concentrating on the purple magic towers...
So my questions was: Is there a 100% prrof strategy guide on how to beat the Iron challenge without the Prem. activated? Many thanks and much luck beating those waves! ;)


I found an almost 100% proof strategy, after some tweaking. If you meteor at the right time it really helps. When I use it I only die if I forget about the game for a couple seconds at the wrong points.

Summary. Build magic towers everywhere but bottom left corner, there build paladins. Don't let reinforcements die, keep them away from enemy. Paladins counter fire dogs. You should be firing meteors near the exit at these times. Upgrade magic towers near the bottom after the first demon wave. Build an elemental near the demon gate to take on the big demon.

Fireball times.

0. (optional.) when four or five creeps are out, at the top.

1. When the last demon has exited the portal in the first wave.

2. When the second tree reaches the intersection, or a bit earlier, there's some leeway here.

3. When a second wave of trees and demons comes and there's lots near the exit. Near the end of this wave.

4. When the second wave of fire dogs comes.

5. When the right elemental comes your paladins and reinforcements should take out the first wave of firedogs, then when the second wave comes hit the elemental around when they cross.

6. On the demon captain.

All but one tower should be magic to avoid feeding the slime pool corpses which will turn into green corpses for the enemy. First build magic towers, level 1towers have the lowest cost per damage ratio and so are the best. Build them around the right side to kill demons and creepers from the right as such

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Upgrade them from the exit outwards, don't upgrade the top path. Late during the rotten tree assault build a barrack and prioritize it for upgrades to a paladin with healing (one early on, add a second level of healing later in the fire dog wave and a third in the gloomy elemental wave or just before).

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As you beat the first elemental upgrade paladins as much as you can. Their holy strikes are really useful.

After this upgrade a tower on the right side to the yellow wizard thing and make an element. This will stop the big demon from shielding up his buddies.

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Upgrade this tower as necessary to heal the elemental, don't let the elemental die at any costs or a swamp one will appear.

From here on, build arcane death towers to take out elementals near the exit. I lost my elemental at one point but then the enemy got death'd so it didn't matter. Your towers should be overwhelmingly strong.

Magic wise. Initially use the reinforcements to take out the flying units. Put your first reinforcement at the level of the second tower from the top on the right near the hell entrance, second one a bit further. Then put a reinforcement a little ahead of fliers and creepers. Use a meteor when there are five creepers at the top (as soon as you see the fifth one) somewhere in the middle. This removes all randomness from this stage.

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From then on, put your reinforcements in front of the furthest tower on the left, retreat them to the left if necessary. Use meteors right after the last demon exits the tower around the intersection near the exit, normally right after your meteor timeout regenerates.

With the tree assault, handle the first tree and demon as normal, then meteor the second tree. You have a fair bit of leeway here, if you upgrade towers well and don't do anything stupid with your reinforcements you should easily pass this bit. At the end of the tree assault you'll probably need to use a fireball to take out lots of trees and demons, don't waste a fireball early though unless you have to. Level 3 warriors can delay trees and demons pretty well.

The firedogs are fast and deadly. You should be placing your reinforcements just behind the paladins, which should be a bit back. In general from now on use reinforcements behind your paladins, keep your paladins quite far back. When the wave of fire dogs come with the elemental, your paladins should take them out. Keep your paladins alive as long as possible by moving them, keep reinforcing. When the elemental comes and the second wave of fire dogs come hit them and it with a meteor. Use paladins and reinforcements as necessary to take out the first elemental.

Towers and paladins and reinforcements should be able to hold off the second elemental and if you keep them moving about you should be able to take out the second wave. I once died here when I forgot to move the paladins back- they were engaging the elemental way forward and I didn't retreat them when the dogs came. And from then on, it's just a matter of time till the second elemental dies.

And from here on, you should win with little difficulty.

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Re: Rotten Forest

Postby Pinchfire » Sat May 05, 2012 9:43 am

Will try it out. ;)
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Re: Rotten Forest

Postby Pinchfire » Sat May 05, 2012 10:27 am

INCREDIBLE! :D Nepene, you're the man! It worked! I suppose the Elemental in fron of the demon gate is really crucial...
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Re: Rotten Forest

Postby Julian » Sat May 05, 2012 11:53 am

Pinchfire wrote:I suppose the Elemental in fron of the demon gate is really crucial...

It definetly is not ;)
But congratulations :D
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Re: Rotten Forest

Postby Nepene » Sat May 05, 2012 11:59 am

Pinchfire wrote:INCREDIBLE! :D Nepene, you're the man! It worked! I suppose the Elemental in fron of the demon gate is really crucial...


Thank you Pinchfire, I'm glad it worked for you, I am the man.

The elemental is pretty important. With it your towers should be so strong that they'll rip the demons to shreds before they even get to the end. Without it the captain will shield them and the round is only doable if you're lucky with holy strikes or tower fire.
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Re: Rotten Forest

Postby Julian » Sat May 05, 2012 12:24 pm

My 'only barracks' tries aren't really going well, haha :lol:
Oh well, this is how far I can get at the moment:
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Re: Rotten Forest

Postby Tomi » Sat May 05, 2012 1:07 pm

I've completed Rotten Forest on normal mode. Campaign, Hero and Iron, all done on iPad. First successful campaign left me with full 20 hearts. On my 2nd and 3rd run (I just had to see if I could do it again) I got 19 and 20. I did the hero mode on my first try, but iron took me about 3 hours and 20-25 tries. NOT gonna try that again.

I'm missing only one achievement - that's releasing the Yeti guy from the block of ice. I have no idea how to do it on iPad.
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Re: Rotten Forest

Postby koonic » Sat May 05, 2012 2:10 pm

semagedih wrote:
LichLord wrote:
suin wrote:No earth elements, and that's the trick!


Why no earth elements? Their aoe attack is nice and they can stand up very well against swamp things while you take em down, not to mention they stall the boss very good as well. Plus they benefit from the halved physical armors that their supporting sorcerer towers around cause. I always put em before the big berthas in the path so they halve armor before the nuking and also stall them there.


*SPOILER ALERT*

Mainly because any deaths on the map = more units to deal with out of the slime pool. And Earth Elemental deaths create Swap Things, which are the hardest to deal with. Not a problem on Normal or Heroic, but makes things extremely difficult on Iron.

THANK YOU!! This level was driving me crazy, I could not understand why the developers put so many enemies coming from the poisoned lake which do not provide money. At the end, my guess was that it was a matter of time, so you had to hurry to kill all enemies. I built canon towers, and sorcerers with paladins, but quickly got overwhelmed around level 15. I will now try to win knowing this trick, thank you.

I am curious, how did you come across this fact?
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Re: Rotten Forest

Postby Julian » Sat May 05, 2012 2:15 pm

Tomi wrote:I'm missing only one achievement - that's releasing the Yeti guy from the block of ice. I have no idea how to do it on iPad.

Be sure to aim your Rain of Fire ability well at stage 8 (Icewind Pass) ;)

koonic wrote:I am curious, how did you come across this fact?

Just by looking I guess. 3 barracks soldiers die because of the explosion
of a killed demon and a second later 3 husks spawn out of the swamp?
Hmmm, that could give you an idea. And when an elemental dies and a
swamp thing comes out, that could make things even more clear C:
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Re: Rotten Forest

Postby awietheplayer » Sat May 05, 2012 3:04 pm

Hey I have a question it's true that when one of Ur guys die a husk comes out of the swamp
But how come in the levels with graveyards every time I kill an enemy a skeleton or skeleton knight comes
its simple visit my dragon or die
visit my dragon ----> Image <-------
Or Here another one
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Re: Rotten Forest

Postby koonic » Sat May 05, 2012 3:14 pm

I have just finished the Rotten forest in the normal mode, indeed when you know the trick the game is much, much easier ;).
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Re: Rotten Forest

Postby kilele » Sat May 05, 2012 3:27 pm

also the devs warn you in the husk's description
KR1 Fanmade Challenges
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Re: Rotten Forest

Postby Julian » Sat May 05, 2012 5:41 pm

koonic wrote:I have just finished the Rotten forest in the normal mode, indeed when you know the trick the game is much, much easier ;).

Congratulations ^^

awietheplayer wrote:Hey I have a question it's true that when one of Ur guys die a husk comes out of the swamp
But how come in the levels with graveyards every time I kill an enemy a skeleton or skeleton knight comes

When you kill an enemy in a level with a graveyard, a skeleton will appear out of the graveyard.
If you kill a stronger enemy (I believe when an enemy would take more than 1 live when reaching
the end of the path), a skeleton knight will spawn from there C:
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Re: Rotten Forest

Postby awietheplayer » Sat May 05, 2012 5:45 pm

Julian wrote:
koonic wrote:I have just finished the Rotten forest in the normal mode, indeed when you know the trick the game is much, much easier ;).

Congratulations ^^

awietheplayer wrote:Hey I have a question it's true that when one of Ur guys die a husk comes out of the swamp
But how come in the levels with graveyards every time I kill an enemy a skeleton or skeleton knight comes

When you kill an enemy in a level with a graveyard, a skeleton will appear out of the graveyard.
If you kill a stronger enemy (I believe when an enemy would take more than 1 live when reaching
the end of the path), a skeleton knight will spawn from there C:

thnx
its simple visit my dragon or die
visit my dragon ----> Image <-------
Or Here another one
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Re: Rotten Forest

Postby Aaland » Sat May 05, 2012 5:50 pm

How do you get and use Heros?
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Re: Rotten Forest

Postby awietheplayer » Sat May 05, 2012 5:52 pm

Aaland wrote:How do you get and use Heros?

u need ipad
its simple visit my dragon or die
visit my dragon ----> Image <-------
Or Here another one
Image
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