Rotten Forrest IRON

For the King!

Rotten Forrest IRON

Postby gorx » Sat Jun 02, 2012 2:44 am

Wow after a few days and wow 2 hr 45 min of playing i freaking finally beat it... what a tough lvl... how ever you beat it you really have to control your defenders in this one... i dont think i even moved them until this lvl... excellent excellent game... im an avid TD player... and when i saw this the first day i knew it would be big... congrats guys on an amazing TD... finally one that i have played over and over and over... cant wait for KR 2 w/ heros...
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Re: Rotten Forrest IRON

Postby gorx » Sat Jun 02, 2012 2:48 am

oh i did it with 2 sorc / 1 wiz / 1 holy order... and like 5 mages just to slow them a bit :P... it was wiz / holy order at the end then below a sorc and up to the right a sorc the other mages were just scattered.... gotta move back and forth and wait for those fireballs to recharge :P so close i was so close everytime to beat it... and finally one didnt get through ne ways later!
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Re: Rotten Forrest IRON

Postby delebru » Mon Jun 04, 2012 4:05 pm

Glad you did it! It's the ultimate challenge in Kingdom Rush :mrgreen:
Thanks for your kind words about the game :)
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Re: Rotten Forrest IRON

Postby Giangreymon » Tue Jun 05, 2012 4:44 am

ooooh... :C i wana play it but icant :(((( hope d nxt update 4 kr wil dun need premium or payments
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Re: Rotten Forrest IRON

Postby Julian » Fri Jun 08, 2012 9:15 pm

delebru wrote:It's the ultimate challenge in Kingdom Rush :mrgreen:

It's the ultimate official challenge in Kingdom Rush :D
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Re: Rotten Forrest IRON

Postby suin » Sat Jun 09, 2012 2:52 am

delebru wrote:Glad you did it! It's the ultimate challenge in Kingdom Rush :mrgreen:
Thanks for your kind words about the game :)

What you mean ULTIMATE? No updates??? Or you just mean the final one for the time being?

BTW, fans are sensitive recent days, you know...
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Re: Rotten Forrest IRON

Postby godzilla1408 » Sat Jun 09, 2012 9:06 am

I have a question... WHY DOES GREENMUCK HAVE TO BE SO HARD TO BEAT (compared to Sarelgaz and Gul'Thak that is)
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Re: Rotten Forrest IRON

Postby Epicazeroth » Sat Jun 09, 2012 2:01 pm

Ultimate means "peak" or "greatest".
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Re: Rotten Forrest IRON

Postby LichLord » Sat Jun 09, 2012 8:03 pm

Epicazeroth wrote:Ultimate means "peak" or "greatest".


Could also mean the last...I agree with Suin, with such a sensitive atmosphere around he should specify if its the "Ultimate Challenge" temporarily or permanently...could be taken either way.
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Re: Rotten Forrest IRON

Postby delebru » Mon Jun 11, 2012 2:16 pm

suin wrote:
delebru wrote:Glad you did it! It's the ultimate challenge in Kingdom Rush :mrgreen:
Thanks for your kind words about the game :)

What you mean ULTIMATE? No updates??? Or you just mean the final one for the time being?

I just meant for the time being. This doesn't mean I'm confirming there will be more levels either. I just don't know :?

suin wrote:BTW, fans are sensitive recent days, you know...

Yep, I realize it now. I have to be more careful with my words I guess :mrgreen:
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Re: Rotten Forrest IRON

Postby Wolfie138 » Mon Jun 11, 2012 5:21 pm

do a level editor, let us construct some levels to share and challenge people w/. games last forever if you let the community invent stuff to play about w/.
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Re: Rotten Forrest IRON

Postby Epicazeroth » Mon Jun 11, 2012 9:56 pm

Wolfie138 wrote:do a level editor, let us construct some levels to share and challenge people w/. games last forever if you let the community invent stuff to play about w/.

I think they said it can't be done, it's too hard, or something like that.
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Re: Rotten Forrest IRON

Postby delebru » Tue Jun 12, 2012 2:14 pm

Epicazeroth wrote:
Wolfie138 wrote:do a level editor, let us construct some levels to share and challenge people w/. games last forever if you let the community invent stuff to play about w/.

I think they said it can't be done, it's too hard, or something like that.

yes, something like that :P

All levels are hand drawn, tower holders are strategically positioned and waves carefully chosen to have a good balance.

To make a level builder we would have to reprogram the game from scratch...

We will add an endless mode for you to play on the current maps.
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Re: Rotten Forrest IRON

Postby Julian » Tue Jun 12, 2012 2:55 pm

delebru wrote:We will add an endless mode for you to play on the current maps.

:o On any map?
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Re: Rotten Forrest IRON

Postby delebru » Tue Jun 12, 2012 3:04 pm

Julian wrote:
delebru wrote:We will add an endless mode for you to play on the current maps.

:o On any map?
:3

Dam, I forgot I have to be careful with my words :mrgreen:

I don't know yet exactly how it will be or how it is going to work...
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Re: Rotten Forrest IRON

Postby Julian » Tue Jun 12, 2012 4:20 pm

delebru wrote:I don't know yet exactly how it will be or how it is going to work...

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Re: Rotten Forrest IRON

Postby delebru » Tue Jun 12, 2012 4:50 pm

Julian wrote:
delebru wrote:I don't know yet exactly how it will be or how it is going to work...

http://stickerish.com/wp-content/upload ... lackSS.png

lol!

Here nothing is done until it is done. We always modify our ideas and what we are doing on the run. That's why we don't tell much about what will be done or when it will be ready because we really don't know and we don't like to hurry or make something we don't like to keep to our word.

We don't like either to create false expectations so I can't tell you how the endless mode will work because we don't even have an alpha version yet, just some ideas or maybe you could call it a prototype...
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Re: Rotten Forrest IRON

Postby Epicazeroth » Tue Jun 12, 2012 7:34 pm

Can you at least give us updates? Ex: "Today we got the formula for the Endless to get progressively harder done. We will begin testing it tomorrow." /Ex. Or something like that.
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Re: Rotten Forrest IRON

Postby delebru » Tue Jun 12, 2012 7:45 pm

Epicazeroth wrote:Can you at least give us updates? Ex: "Today we got the formula for the Endless to get progressively harder done. We will begin testing it tomorrow." /Ex. Or something like that.

That wouldn't work either because most of the things we do get changed on the run. That would create lots of false expectations and tons of miss-interpretations.

I can only say we do take into consideration what all users post here or write to us in any of our channels :)
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Re: Rotten Forrest IRON

Postby Epicazeroth » Wed Jun 13, 2012 12:08 pm

I've seen it work with other games, at least if they release a beta (when the game is ready, of course).
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