ideas for the sequel of kingdom rush

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ideas for the sequel of kingdom rush

Postby utterblade26 » Fri Dec 23, 2011 8:15 am

1.a hero or rare talent system!:having just normal units can be found at any game, but a hero system is awesome! like customize your hero or get a rare talent in a tower so you can save up your gold to upgrade other towers!

2.more things!:like survival mode,more upgrades,more towers,more things on the premium pack, make adjustment on characters,more monsters sort of things.

3.secrets and unlock things!:so if you beat the whole game you got nothing to do much.so how about you beat the whole game or a level then you can upgrade unlocked upgrades,or play the level in a specific way to unlock secrets,and give a special magic or stuff like that.

4.strategic formations!:for example have barracks have a formation focused on attack(like have barracks ride horses and do a lanceformation)or based on defense(have barracks carry big heavy hard shields and defend for a lot more time than just fighting)or a confusion formation(have barracks ride horses and circle and surround your enemys)and much more formations.

that's almost everything i want in kingdom rush2.i hope you guys read my suggestions and make more things then i expected and i get to play a awesome sequel!

ps:i know i should post this to the suggestion post but it has total of40(!!)pages so i don't think you guys can read mine if i do post it at there.so i'm posting at here.
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Re: ideas for the sequel of kingdom rush

Postby danray » Fri Dec 23, 2011 8:42 am

I like 1 and 2. WTF for 4.
Here are some of my ideas for more abilities:

Rangers, speeds up the process of death, if an enemy has less than half hp the ranger can give them a disease to kill them instantly, mother nature feeds her trees with the dead.

Musketeers, rapid fire for a short period of time like a machine gun.

Paladin, if paladins are swarmed with enemies or about to die a force field of divine power is put around them, but in this state they cannot attack the enemy yet the enemy will attack them and they will take no damage.

Barbarian,if they kill a lot of enemies in a short period of time built up rage does not heal but gives more max hp (temporarily) and they do more melee damage, or you could give them that other 19th ability.

If you liked my ideas ill come up with more:
Arcane wizard, Sorcerer mage, Big bertha, and Telsa.
if not, okay.
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Re: ideas for the sequel of kingdom rush

Postby Finwer » Fri Dec 23, 2011 10:27 am

testla,if you kill 50 enemies,you got the lighting bolt!
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Re: ideas for the sequel of kingdom rush

Postby danray » Fri Dec 23, 2011 10:35 am

Nice
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Re: ideas for the sequel of kingdom rush

Postby Finwer » Fri Dec 23, 2011 10:41 am

check this out ;)
in the sesquel to remember the old extras:
to rangers hide out , you can make silvan elfs for 200-1 silvan elf
to holy order , some times this tower make the imperial guards
for the sasqatch i have 2 ideas :for 400 ,barbarians summon the sasquatch/for 375 , big bertha shot a sasquatch!
to the soccer tower ,you can make soccers mage to defend the road for 50-1 soccer mage , and they can shot in the sheeps!
is not a good idea :) ?
Last edited by Finwer on Fri Dec 23, 2011 10:47 am, edited 1 time in total.
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Re: ideas for the sequel of kingdom rush

Postby Finwer » Fri Dec 23, 2011 10:46 am

you have hero on the heroic chalenge,is a idea to make the game a litlle hard!
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Re: ideas for the sequel of kingdom rush

Postby kilele » Fri Dec 23, 2011 1:38 pm

I expect from KR2 new enemies full of personality, a beast master, maybe some map without tracks, and above all, new kind of strategic elements.
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Re: ideas for the sequel of kingdom rush

Postby Finwer » Fri Dec 23, 2011 2:45 pm

ihe beast master send beasts(of course)on the opposite part of the road , to kill the enemies, and they can have 15 lifes.
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Re: ideas for the sequel of kingdom rush

Postby danray » Fri Dec 23, 2011 10:46 pm

New ability for the arcane wizard.
Ghastify, when one of the soldiers is near death (maybe 10 or less hp) the wizard can transform them into a ghast an undead creature (technically its unliving) that will serve the wizard, but the barracks will still have 3 soldiers so total of 4, and ghastify can be used again on the same person.

Do you like my idea?
be honest.
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Re: ideas for the sequel of kingdom rush

Postby utterblade26 » Sat Dec 24, 2011 6:39 am

danray wrote:I like 1 and 2. WTF for 4.
Here are some of my ideas for more abilities:

Rangers, speeds up the process of death, if an enemy has less than half hp the ranger can give them a disease to kill them instantly, mother nature feeds her trees with the dead.

Musketeers, rapid fire for a short period of time like a machine gun.

Paladin, if paladins are swarmed with enemies or about to die a force field of divine power is put around them, but in this state they cannot attack the enemy yet the enemy will attack them and they will take no damage.

Barbarian,if they kill a lot of enemies in a short period of time built up rage does not heal but gives more max hp (temporarily) and they do more melee damage, or you could give them that other 19th ability.

If you liked my ideas ill come up with more:
Arcane wizard, Sorcerer mage, Big bertha, and Telsa.
if not, okay.


like everything but WTF for rangers.
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Re: ideas for the sequel of kingdom rush

Postby danray » Sat Dec 24, 2011 8:01 pm

Rangers are like Druids what with the wrath of the forest.
Technically Druids just worship nature.
And in nature predators usually target the weak and old the ones that will die soon.
But, if you have a better idea I would like to here it.
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Re: ideas for the sequel of kingdom rush

Postby Epicazeroth » Sun Dec 25, 2011 1:45 am

Actually, rangers don't do wrath of the forest, a Mage sitting below the tree does.
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Re: ideas for the sequel of kingdom rush

Postby danray » Sun Dec 25, 2011 3:11 am

Well then why can't he also do this other ability I thought of.
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Re: ideas for the sequel of kingdom rush

Postby Epicazeroth » Sun Dec 25, 2011 11:11 am

Because that's cheap, you just put rangers everywhere with that skill and no enemies can ever possibly get through.
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Re: ideas for the sequel of kingdom rush

Postby danray » Sun Dec 25, 2011 5:57 pm

How? First they have to have less than half hp to be killed and that would be quite expensive.
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Re: ideas for the sequel of kingdom rush

Postby DragonKnight » Sun Dec 25, 2011 6:23 pm

there is already a page for this called suggusteions
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Re: ideas for the sequel of kingdom rush

Postby Epicazeroth » Mon Dec 26, 2011 10:33 am

DragonKnight people are allowed to make their own topics about suggestions. Besides, this is more specific, it's only for KR 2, the other one is in general.
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Re: ideas for the sequel of kingdom rush

Postby danray » Mon Dec 26, 2011 6:42 pm

Ditto
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Re: ideas for the sequel of kingdom rush

Postby utterblade26 » Tue Dec 27, 2011 6:09 am

DragonKnight wrote:there is already a page for this called suggusteions


i know there's a suggestion.but i told you it has 40 freakin pages and i don't think vanzen can notice them all.
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Re: ideas for the sequel of kingdom rush

Postby Julian » Tue Dec 27, 2011 12:58 pm

utterblade26 wrote:
DragonKnight wrote:there is already a page for this called suggusteions


i know there's a suggestion.but i told you it has 40 freakin pages and i don't think vanzen can notice them all.

Vanzen reads all posts, and I guess Lito and Gonzasan look at them as well sometimes ^^
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