Enemy ideas

Do you have an epic idea? Share it!

Moderator: TheHallMonitor

Re: Enemy ideas

Postby Epicazeroth » Sun Jan 29, 2012 6:52 pm

Imps are supposed to be small.
Image Image
So cute. And lonely :cry: Please visit him. And my other dragons while you're at it. Ok he's actually kinda creepy, but I promise the other one is cuter!
User avatar
Epicazeroth
User
 
Posts: 1582
Joined: Sat Sep 10, 2011 1:36 pm
Location: United States of America

Re: Enemy ideas

Postby TheHallMonitor » Mon Jan 30, 2012 4:56 am

Demon Pyromancer
Description: Throws explosive fireballs
Health: 600
Damage: 35~65
Speed: Average
Armor: None
Magical Resistance: High
Specialty: Ranged AOE attack

Orc Beserker
Description: Brutal orcs filled with extreme rage
Health:800
Damage: 60~85
Speed: Average
Armor: Medium
Magical Resistance: None
Specialty: Goes beserk, doing 2.5x damage and taking 1.5x damage, when health is below 50%

Troll Cryomancer
Description: Throws chilling ice shards
Health: 600
Damage: 30~60
Speed: Average
Armor: None
Magical Resistance: None
Specialty: Ranged attacks, shots reduce enemy's movement and attack speed by 50%, health regen

Dark Evader
Description: Speedy beasts that can bypass almost anything
Health: 250
Damage: 15~25
Speed: Very fast
Armor:None
Magical Resistance: None
Specialty: 50% to dodge melee attacks, 25% for ranged, when it sees its first enemy (barracks unit, golem, or reinforcement) it turns invisible for 2 sec

Arcane Wolf
Description: Immune to magic
Health: As much as arctic wolf
Damge: 15~25
Speed: Very fast
Armor: None
Magical Resistance: Immune
Specialty: Ranged magic bolts (these deal magical damage)

Armored Wolf
Description: Immune to physical attacks
Health: As much as arctic wolf
Damage: 20 per sec
Speed: Very fast
Armor: Immune
Magical resistance: None
Specialty: Shoots a continous flame at enemy

Rocket Bombers (if we can have rocket riders, we can have these)
Descriptions: Bomb dropping robots
Health: 400
Damage: 50~150
Speed: Average
Armor: Medium
Magical Resistance: None
Specialty: Drops bombs with AOE while flying over

Arcane Wyvern
Description: Magical dragon-like flying beasts
Health: 400
Damage: 60~100
Speed: Average
Armor: None
Magical Resistance: Medium
Specialty: Shoots magical bolts at enemies (magical damage) while flying over

Suicide Bomber
Description: Idiots carrying bombs that run towards enemies
Health: 1
Damage: 200~300
Speed: Extremely fast
Armor: None
Magical Resistance: None
Specialty: Explode at death (big AOE), cannot be targeted by ranged attacks

Magic Elemental
Health: 2000
Damage: 50~100
Speed: Slow
Armor: Physical attacks actually deal 2x damage
Magical Resistance: Attacks actually heal 50% of damage
Specialty: AOE attack

Metal Elemental
Health: 2000
Damage: 50~100
Speed: Slow
Armor: Physical attacks heal 50%( I know it doesn't make sense but who cares)
Magical Resistance: Magical attacks deal 2x damage
Specialty: AOE attack
Last edited by TheHallMonitor on Sun May 27, 2012 12:01 am, edited 4 times in total.
There are 3 kinds of people in this world: those who can count, and those who can't.

Friend meh on Steam.

Also friend meh on AG.
User avatar
TheHallMonitor
FanFiction Mod
 
Posts: 1314
Joined: Fri Dec 23, 2011 11:03 pm
Location: USA

Re: Enemy ideas

Postby Treeker » Mon Jan 30, 2012 8:51 am

Nice Nice Nice ! :)

Armor: Medium
Magical Resistance: Medium


I guess this is bit stupid cuz you can give them NONE and more health ...

Any enemy should have just one - armor or M. resistance ...


Dark Evader, Arcane Wolf


Seems bit overpowerd for me

Suicide Bomber


max 2-3 for one wave :D cuz they can destroy whole one barracks i guess :D


But afterall i like your bunch of enemies ;) Go on
Sorr for my bad english :)
User avatar
Treeker
User
 
Posts: 31
Joined: Wed Jan 25, 2012 11:09 am

Re: Enemy ideas

Postby suin » Mon Jan 30, 2012 1:09 pm

Tauren
Description: the mighty Tauren are the elites of the Horde. They are tough fighters and wield the flails to smash their enemies into pieces with just one strike.
Image
HP: 3000
Phys: none
Magi: none
Damage: 100~200
Speed: slow
Specials:
-Area attack
-Stun(black out the soldiers for 1 second per each strike)
User avatar
suin
User
 
Posts: 548
Joined: Mon Jan 02, 2012 3:08 pm
Location: Utopia

Re: Enemy ideas

Postby TheHallMonitor » Tue Jan 31, 2012 1:48 am

Treeker wrote:Nice Nice Nice ! :)

Armor: Medium
Magical Resistance: Medium


I guess this is bit stupid cuz you can give them NONE and more health ...

Any enemy should have just one - armor or M. resistance ...




Oh wow that was an accident, it's supposed to be just physical
Although since it's a troll it's supposed to have no armor but have health regen
I'll change it
There are 3 kinds of people in this world: those who can count, and those who can't.

Friend meh on Steam.

Also friend meh on AG.
User avatar
TheHallMonitor
FanFiction Mod
 
Posts: 1314
Joined: Fri Dec 23, 2011 11:03 pm
Location: USA

Re: Enemy ideas

Postby meowlala » Tue Jan 31, 2012 1:51 am

So i've got a few enemies :roll:


Halfbreed ogre troll
Health: 2000
Armor: none
Abilities: It can do area damage,regenerate and stuns enemies it hits
Speed: Slow while regenerating, very fast when not regenerating.
Magical resistance: Low,then high when regenerating
Damage 50-100


Demon orc
Health: 200
Armor: Impervious
Abilities: When it dies it splits into 2 demon spawns with a chance of 8 demon spawns and a demon lord
Speed: Very slow
Magical resistance:none
Damage 1-1,000,000,000,000,000,000,000

Master of magics (boss)
Health 5000
Armor medium
Abilities: Can throw fireballs or electricute enemies (fireballs do area damage)
Speed very very slow
Damage 20-90 for fireball random for electrify

Ogre king's servant
500 health
Armor medium
Abilities none
speed normal
Damage 10-50

Ogre king (boss)
10000 health
Armor High
Abilities Can summon servants
Speed slow
Damage 200-999
Admit defeat to the dark lord. The souls of many come, the souls of few go.
meowlala
User
 
Posts: 137
Joined: Sun Jan 29, 2012 2:15 pm
Location: Austin, TX

Re: Enemy ideas

Postby Cheesecake » Wed Feb 01, 2012 2:12 am

Special ideas that could hold unique enemies would be cool. As an example, boo houses in Mario bros have only ghost related enemies. Such ideas could be used in KRII, for example: swamp levels with aligators, sky levels(VERY HIGH UP) with special flying enemies, etc.
If you say plz because its shorter than please, I say no because its shorter than yes.
User avatar
Cheesecake
User
 
Posts: 274
Joined: Sun Dec 11, 2011 12:47 am
Location: In your fridge, eating your snacks.

Re: Enemy ideas

Postby TheHallMonitor » Wed Feb 01, 2012 5:00 am

Zombie
Health: 1000
Damage: 40~60
Speed: Average
Armor: Slow
Magical Res.: None
Specialties: When it kills an enemy, that enemy becomes an infected soildier

Infected Solider
Health: 200
Damage: 10~30
Speed: Slow
Armor: None
Magical Res.: None
Specialties: None

Conjurer
Health: 700
Damage: 30~50
Speed: Average
Armor: None
Magical Res.: None
Specialties: ranged attack, summons worgs

Siege Engine
Health: 5000
Damage: 75~175
Speed: Very Slow
Armor: None
Magical Res.: None
Specialties: Shoots explosive bombs

King Cobra
Health: 300
Damage: 15~25
Speed: Fast
Armor: None
M. Armor: None
Abilities: Poisins enemy, dealing 10 DPS for 15 sec and negating health regen

Queen Cobra
Health: 300
Damage: 15~25
Speed: Average
Armor: None
M. Armor: None
Abilities: Lays eggs that spawn baby snakes

Baby Snake
Health: 100
Damage: 15~20
Speed: Fast
Armor: None
M. Armor: None
Abilities: None

Giant Serpent
Health: 450
Damage: 20~40
Speed: Average
Armor: Medium
M. Armor: None
Abilities: Spits poison from a distance dealing 10 DPS for 15 sec and negating health regen

Giant Tortoise
Health: 2000
Damage: 15~45
Speed: Slow
Armor: Great
M. Armor: None
Abilities: Inpenetrable armor, no damge taken from arrows, bullets, axes, and spears

(Teenage Mutant) Ninja Turtle :lol:
Health: 500
Damage: 20~40
Speed: Average
Armor: None
M. Armor: None
Abilities: Penetration, attacks negate 1 level of armor, ranged attack
Health
Last edited by TheHallMonitor on Sun May 27, 2012 12:03 am, edited 1 time in total.
There are 3 kinds of people in this world: those who can count, and those who can't.

Friend meh on Steam.

Also friend meh on AG.
User avatar
TheHallMonitor
FanFiction Mod
 
Posts: 1314
Joined: Fri Dec 23, 2011 11:03 pm
Location: USA

Re: Enemy ideas

Postby Vanzen » Wed Feb 01, 2012 1:20 pm

Whenever we need some new creep i guess i'll come here for inspiration. Great suggestions :)
User avatar
Vanzen
Ironhide Developer
 
Posts: 325
Joined: Tue Aug 09, 2011 7:53 pm

Re: Enemy ideas

Postby deti » Wed Feb 01, 2012 9:44 pm

I always liked giant man eating worms that dig in the ground and 3 headed monsters. :lol:
User avatar
deti
User
 
Posts: 92
Joined: Sat Aug 20, 2011 6:50 pm

Re: Enemy ideas

Postby Epicazeroth » Wed Feb 01, 2012 10:59 pm

TheHallMonitor wrote:Although since it's a troll

That sounds funny.
Image Image
So cute. And lonely :cry: Please visit him. And my other dragons while you're at it. Ok he's actually kinda creepy, but I promise the other one is cuter!
User avatar
Epicazeroth
User
 
Posts: 1582
Joined: Sat Sep 10, 2011 1:36 pm
Location: United States of America

Re: Enemy ideas

Postby TheHallMonitor » Wed Feb 01, 2012 11:58 pm

:lol: :lol: :lol:
There are 3 kinds of people in this world: those who can count, and those who can't.

Friend meh on Steam.

Also friend meh on AG.
User avatar
TheHallMonitor
FanFiction Mod
 
Posts: 1314
Joined: Fri Dec 23, 2011 11:03 pm
Location: USA

Re: Enemy ideas

Postby meowlala » Thu Feb 02, 2012 12:28 am

The Hydra (boss)
6666 Health
No armor
100 damage for first head 150 for 2nd and 200 for 3rd
Abilities Can throw super fast because of three heads :D Oh and splits into 3 hydra heads when killed
High magic resistance

Hydra Heads
3333 Health
Medium armor
100-200 Damage
Abilities Has area damage
No magic resistance

Enraged Hydra Head
500 Health
High armor
1000-1500 damage
Abilities Can enrage other hydra heads (not reducing their health) Can also regenerate.
No magic resistance

Master of the Holy (boss)
12000 Health
Medium armor
900-9000 damage
Abilities Can summon holy death givers and turn warriors into his slaves
Medium magic resistance

Holy Death-giver
1111 Health
Low armor
2-4 damage
Abilities Can turn warriors into slaves
No magic resistance

Holy Paladin transverter
2222 Health
High armor
1 damage
Abilities Can turn Paladins into Dark Paladins
No magic resistance

Dark Paladin
(As good as paladin was when transverted)
Cannot respawn.
Admit defeat to the dark lord. The souls of many come, the souls of few go.
meowlala
User
 
Posts: 137
Joined: Sun Jan 29, 2012 2:15 pm
Location: Austin, TX

Re: Enemy ideas

Postby TheHallMonitor » Thu Feb 02, 2012 3:35 am

vampire
health 450
damage 30~50
speed average
armor none
m armor medium
heals 100 health when it kills an enemy, turns into a vampire bat after death

vampire bat
health 250
no damage
speed average
armor none
m armor medium
flying

dark elemental
health 2000
damage 30~50
speed slow
armor none
m armor none
surrounded by a cloud of dark fog that makes enemies miss 50% of the time, area attack

light elemental
health 2000
damage 30~50
speed slow
armor none
m armor none
attacks might blind enemies making them attack each other for 5 sec, area attack

Giangreymon
health 2000
damage 25
speed average
armor none
m armor none
he's so annoying everyone only attacks him

goblin teacher
health 300
damage 15~20
speed average
armor none
m armor none
gives your units homework taking them out of the action for 5~10 seconds, ranged attacks (pencils)

troll teacher
health 400
damage 20~30
speed average
armor none
m armor none
gives your units detention taking them out of action for 10~15 seconds, ranged attacks (rulers)
There are 3 kinds of people in this world: those who can count, and those who can't.

Friend meh on Steam.

Also friend meh on AG.
User avatar
TheHallMonitor
FanFiction Mod
 
Posts: 1314
Joined: Fri Dec 23, 2011 11:03 pm
Location: USA

Re: Enemy ideas

Postby Austin4606 » Thu Feb 02, 2012 10:07 pm

dark spirit

HP: 100
Damage 1-10

It flys like the bats. Just a little "heads up enemy" to give you money before a big attack or boss :lol: :lol: :lol:
Austin4606
User
 
Posts: 10
Joined: Sat Jan 28, 2012 2:24 am

Re: Enemy ideas

Postby Epicazeroth » Thu Feb 02, 2012 11:06 pm

Kazam
1111 Health
No armor
No damage
Gives one stage more of everything to all enemies (+1 for everything for everyone)
If killed by barracks, he joins you-he's a ninja, so he's impressed by fighting skills
Image Image
So cute. And lonely :cry: Please visit him. And my other dragons while you're at it. Ok he's actually kinda creepy, but I promise the other one is cuter!
User avatar
Epicazeroth
User
 
Posts: 1582
Joined: Sat Sep 10, 2011 1:36 pm
Location: United States of America

Re: Enemy ideas

Postby DragonKnight » Fri Feb 10, 2012 10:27 pm

Giangreymon boss now thats funny +1
Nope.avi
DragonKnight
User
 
Posts: 599
Joined: Mon Oct 17, 2011 11:35 pm
Location: United States of America,Michigan

Re: Enemy ideas

Postby Finwer » Wed Feb 15, 2012 3:44 pm

i dont have ideas about enemies,but i have ideas about a type of enemies:
the defender enemies , with a shield with his own life , resistant to archers.
I am Finwer, i protect the forests with my friends:the Rangers!
Image
http://kingdomrushtd.wikia.com
http://www.kingdomrush.com/wiki
ImageImage
^^Dragons!^^
User avatar
Finwer
User
 
Posts: 259
Joined: Mon Dec 12, 2011 7:34 am
Location: Silveroak Forest

Re: Enemy ideas

Postby TheHallMonitor » Thu Feb 16, 2012 12:51 am

Ooh that's a great idea, like a mage who can cast a shield over himself or a knight that repair his shield.
There are 3 kinds of people in this world: those who can count, and those who can't.

Friend meh on Steam.

Also friend meh on AG.
User avatar
TheHallMonitor
FanFiction Mod
 
Posts: 1314
Joined: Fri Dec 23, 2011 11:03 pm
Location: USA

Re: Enemy ideas

Postby truteal » Fri Feb 17, 2012 11:34 pm

Since no one is looking at my Level ideas thread, here are my enemy ideas from it.

Ox Rider
Description: A Troll Champion riding on a musk ox
Health: More than a Troll Champion
Abilities: Can Dismount, Regeneration, Throws armour piercing axes

Ice Elemental
Description: A light blue and white Magma Elemental
Health: 1800
Abilities: Can freeze towers (like J.T)

River Troll
Description: A green-blue troll with fins
Health: More than a Troll but less than a Troll Champion
Abilities: They emerge from water, Regeneration

Khil
Description: A Troll Warchief
Health: Not Sure, but less than other bosses (you have to consider his regeneration)
Abilities: Regeneration, Throws multiple armour piercing axes

Roc Fledgling
Description: A Yeti sized bird of prey
Health: Not Sure
Abilities: Flying

Roc
Description: A Boss sized bird of prey
Health: Not Sure
Abilities: Flying

Rock Elemental
Description: A dark grey Elemental that is bigger than a Magma Elemental
Health: 5000
Abilities:

Fire Elemental
Description: A Yellow, Orange and Red burning Elemental that is smaller than a Magma Elemental
Health: Not sure, but less than a Magma Elemental
Abilities: Range attack

Elemental Summoner Boss (I can’t think of a good name for him)
Description: A Necromancer with a different coloured cloak and a staff
Health: Not sure but the level of a boss
Abilities: Range attack, can summon and heal Elementals
http://s1.zetaboards.com/Conceptual_Evolution/

http://sagan4.com/forum/index.php

My Ideas Thread (Updated 19th of March) viewtopic.php?f=12&t=1044&p=10727 (please comment, I crave opinion)
User avatar
truteal
User
 
Posts: 327
Joined: Sat Jan 07, 2012 9:48 pm
Location: the great southern land

PreviousNext

Return to Fan Fiction

Who is online

Users browsing this forum: Google [Bot] and 0 guests