Suggestions Kingdom Rush 2

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Re: Suggestions Kingdom Rush 2

Postby Julian » Wed Nov 02, 2011 9:40 pm

Drew that yourself? Nice :D
The picture makes it look like a beastmaster is more than a magician or hypnosizer than someone who understands animals and is liked by all of them. Is this correct?
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Re: Suggestions Kingdom Rush 2

Postby norbz » Fri Nov 11, 2011 10:43 pm

Earendel wrote:I made a diagram to make the tower advancement idea a bit clearer.
At level 3 you have two upgrade choices, this choice determines the options that you have when upgrading the tower to level 5.
Image

In terms of game balancing, making explosive damage different from both normal and magical damage is a key step. It enables you to create enemies resistant to explosive and magic damage which would greatly increase the importance of arrow towers.


This is incredible
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Re: Suggestions Kingdom Rush 2

Postby Epicazeroth » Sat Nov 12, 2011 12:28 am

@Earendal: to your first post, you must have a lot of imagination. To your second, HOLY **** that's incredible!!!!!
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Re: Suggestions Kingdom Rush 2

Postby Epicazeroth » Sat Nov 12, 2011 12:28 am

@Earendal: to your first post, you must have a lot of imagination. To your second, HOLY **** that's incredible animation!!!!
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So cute. And lonely :cry: Please visit him. And my other dragons while you're at it. Ok he's actually kinda creepy, but I promise the other one is cuter!
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Re: Suggestions Kingdom Rush 2

Postby Epicazeroth » Sat Nov 12, 2011 12:29 am

@Earendal: to your first post, you must have a lot of imagination. To your second, HOLY **** that's incredible animation!!!!
Image Image
So cute. And lonely :cry: Please visit him. And my other dragons while you're at it. Ok he's actually kinda creepy, but I promise the other one is cuter!
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Re: Suggestions Kingdom Rush 2

Postby Epicazeroth » Sat Nov 12, 2011 12:30 am

Sorry, for some reason, my iPad sent three posts instead of one.
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So cute. And lonely :cry: Please visit him. And my other dragons while you're at it. Ok he's actually kinda creepy, but I promise the other one is cuter!
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Re: Suggestions Kingdom Rush 2

Postby kmkraft » Mon Nov 28, 2011 9:32 am

A flying hero unit? Like a dragon rider would be so cool. Haha!And maybe a full screen mode to better enjoy the graphics? :)
Let there be light!
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Re: Suggestions Kingdom Rush 2

Postby gernesa » Tue Nov 29, 2011 1:02 am

I think in kingdom rush 2 you should keep all the same towers but add sub-levels, of which you can choose which way to go, choice made before each level so you DO NOT get 4 choices a level;
ex.
basic:
lv. 1 archer tower
lv. 2 marksman tower
lv. 3 sharpshooter tower
advanced: then after that instead of directly branching off into either a rangers hideout or a musketeer it takes a sub-level, ex.
MECHANICAL:
musketeer:
sniper shot
shrapnel shot
*balista:
*dragon spawn: when hitting ground sets surroundings on fire; slow steady damage; low damage; spreads between enemies on contact; the more it is *upgraded the more it sets aflame
*time bomb: after hitting enemy, it impales itself in it and pins it down until it explodes after a few seconds damaging the enemies that approached *near it; the more it is upgraded the more often it is fired
TRADITIONAL:
rangers hideout:
poison arrows
wrath of the forest
*crossbowmen:
*splinter shot: fires one large bolt which after hitting its target dealing a small amount of damage to nearby enemies and slowing them while *simultaneously weakening their armor
*sailing shot: every so often the crossbowmen fire a shot with small wings built in to attack enemies extremely out of range; increased distance and
*damage per upgrade
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Re: Suggestions Kingdom Rush 2

Postby gernesa » Tue Nov 29, 2011 1:29 am

just some ideas for that specific tower type
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Re: Suggestions Kingdom Rush 2

Postby Elementalwiz » Tue Nov 29, 2011 7:36 pm

This is really awesome art :P
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Re: Suggestions Kingdom Rush 2

Postby DragonKnight » Thu Dec 01, 2011 1:42 am

did you all forget the suggetsions page?
Nope.avi
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Re: Suggestions Kingdom Rush 2

Postby dimumurray » Thu Dec 01, 2011 3:15 am

DragonKnight wrote:did you all forget the suggetsions page?

Nope. This thread was created around the same time as the official one. It keeps getting necro'd because of Earendel's phenomenal concept art :D.
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Re: Suggestions Kingdom Rush 2

Postby danray » Thu Dec 01, 2011 4:34 am

Earendel wrote:I made a diagram to make the tower advancement idea a bit clearer.
At level 3 you have two upgrade choices, this choice determines the options that you have when upgrading the tower to level 5.
Image

In terms of game balancing, making explosive damage different from both normal and magical damage is a key step. It enables you to create enemies resistant to explosive and magic damage which would greatly increase the importance of arrow towers.


I love the art work.
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Re: Suggestions Kingdom Rush 2

Postby wynand » Mon Feb 20, 2012 1:17 pm

How about enabling a "garrison" mode, where soldiers can garrison inside certain towers to increase damage or rate of fire?

You can use the number of units or the type of units as the factor that determines the increase.

It should make for some interesting results.
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Re: Suggestions Kingdom Rush 2

Postby Kyouzilla » Tue Feb 21, 2012 5:32 pm

Edit: Sorry didn't notice the Suggestions Forum above when I made this post

You should lock which heroes' you have available per specific map, then on Higher level maps increase the amount of heroes you can put (So 1 for early levels, 2 for mid levels, and 3 for the late levels).
Make it so you can't start the first wave till the hero is placed into one of the tower spots instead of the hero tower automatically being placed, this lets you customize a strategy based on your hero location.
Have the "Hero Tower" mostly just focusing on backing up the hero.
For example a physical based hero's tower (like a Berserker) would fire weak arrows around the Berserker, increase the berserkers stats, throw nets at flying enemies near berserker bringing them to the ground, and/or effect how often the Berserker goes into "Rage" mode.
For a Ranger based hero tower, the tower can spawn 2 mini guards that flank the Ranger, the ranger can get upgrades to its attack and range, a "spread shot" upgrade that fires 3 arrows, and upgrades for the Rangers "gaurds"

Other ideas for hero towers:
Traps: Being able to make a "trap" near the hero tower that damages ground units as they walk through it, they can "wear out" after awhile/or after a certain number of enemies walk through them forcing you to place them again or just randomly reappear in the same spot after a few seconds. Floating Mines that damage air units that fly into them, that stay untill something crashes into them. Could also do ground traps that explode.
A Blizzard that damages and freezes enemies in place for a brief moment (for a Wizard Hero). A gust of wind what will push enemies back, unless frozen (long cooldown time)
An upgrade that lets the Hero and/or Tower do more damage to flying enemies.
An upgrade that will let the Hero throw small bombs.
An upgrade that lets the Hero do AoE damage.

etc. etc.

Enemy suggestions:
A type of Wolf that can jump over melee units, They'll be considered flying at this moment which would be funny to see them jump into Air mines.
An enemy type that "divides" into smaller enemies when defeated, and agains when those smaller ones are defeated. (can make a superboss that is made of 4 of the best of these types)
A flying boss in an armored vehicle, who continues on foot after being shot down.
An enemy that can replicate itself, (copy has current health of original)
A fast enemy that "grows" armor as it goes along, increasing its armor and attack rating but decreasing its speed.
Enemies that can turn invisible for a short time thus not getting targeted by towers or soldiers.
etc. etc.
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Re: Suggestions Kingdom Rush 2

Postby Franciscofm » Tue Feb 21, 2012 11:42 pm

How about some watery levels and enemys?
Like the movie Waterworld, but without the actors and the story lol

The scenario could come along with a dam, that could be broken at the exchange of some money, creating a tsunami that would destroy the enemys.
Or some aquatic behemoth, like the Kraken or Poseidon.

Wow...
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Re: Suggestions Kingdom Rush 2

Postby Epicazeroth » Wed Feb 22, 2012 12:11 am

Poseidon is not a behemoth, he is a god.
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So cute. And lonely :cry: Please visit him. And my other dragons while you're at it. Ok he's actually kinda creepy, but I promise the other one is cuter!
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Re: Suggestions Kingdom Rush 2

Postby loganz » Wed Feb 22, 2012 4:27 am

How about enable clans choice?

We can make it 3 clans : HUMAN, ORC, ELF or WIZARD.

So we can play a little longer hours to perfect complete all the clans :mrgreen:
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Re: Suggestions Kingdom Rush 2

Postby DragonKnight » Wed Feb 22, 2012 11:58 am

Wizard is human
Nope.avi
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Re: Suggestions Kingdom Rush 2

Postby Giangreymon » Wed Feb 22, 2012 12:55 pm

DragonKnight wrote:Wizard is human

How bout orc mage and troll spellsmith?
Btw i just want to make the game free and non-premium
http://shadowscythe.minitroopers.com *pls visit and create an army in the link*
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