Suggestions!

The place to make/discuss Kingdom Rush suggestions.

Re: Suggestions!

Postby LichLord » Mon Mar 26, 2012 12:14 am

Well my reaction on this topic was mostly because of posting right after the other topic in which you did do something, that and its obvious you always try to pick something off my posts so in general my answer was an honest one, even I can get tired of someone doing the same thing all the time eventually.
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Re: Suggestions!

Postby Giangreymon » Mon Mar 26, 2012 1:32 am

Cheesecake wrote:@LichLord and epicazeroth:

Do you guys realize you add a large amount of useless spam to topics, and ruin them completely? :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

Yeah, and i think LichLord is the one who started it
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Re: Suggestions!

Postby REDBULL » Mon Mar 26, 2012 2:26 am

Giangreymon wrote:
Cheesecake wrote:@LichLord and epicazeroth:

Do you guys realize you add a large amount of useless spam to topics, and ruin them completely? :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

Yeah, and i think LichLord is the one who started it

Don't matter who started it as long as it ends! Conversation over! :!:
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Re: Suggestions!

Postby Cheesecake » Mon Mar 26, 2012 6:47 pm

REDBULL wrote:
Giangreymon wrote:
Cheesecake wrote:@LichLord and epicazeroth:

Do you guys realize you add a large amount of useless spam to topics, and ruin them completely? :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:

Yeah, and i think LichLord is the one who started it

Don't matter who started it as long as it ends! Conversation over! :!:


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Re: Suggestions!

Postby DragonKnight » Thu Mar 29, 2012 9:36 pm

anyone notice how laggy the fourms are today or is it just me?
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Re: Suggestions!

Postby Epicazeroth » Thu Mar 29, 2012 10:32 pm

Yeah, the ones that are slow are supposed to be the big ones.
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Re: Suggestions!

Postby danray » Sun Apr 01, 2012 3:11 am

More Abilities

Rangers, speeds up the process of death, if an enemy has less than a third of hp the ranger can give them a disease to kill them quite quickly, mother nature feeds her trees with the dead.

Musketeers, rapid fire for a short period of time like a machine gun.

Paladin, if paladins are swarmed with enemies or about to die a force field of divine power is put around them, but in this state they cannot attack the enemy yet the enemy will attack them and they will take no damage.

Barbarian,if they kill a lot of enemies in a short period of time built up rage does not heal but gives more max hp (temporarily) and they do more melee damage, or you could give them that other 19th ability.

Arcane wizard, Ghastify, when one of the soldiers is near death (maybe 10 or less hp) the wizard can transform them into a ghast an undead creature (technically its unliving) that will serve the wizard, but the barracks will still have 3 soldiers so total of 4, and ghastify can be used again on the same person.

Sorcerer Mage,if several mages all have this ability, another spell will show (ie rain of fire) that uses suns rays to vaporize enemies. Like the sunray sorcerers only area damage.
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Re: Suggestions!

Postby LichLord » Sun Apr 01, 2012 2:39 pm

danray wrote:More Abilities

Rangers, speeds up the process of death, if an enemy has less than a third of hp the ranger can give them a disease to kill them quite quickly, mother nature feeds her trees with the dead.

They can already trap enemies in a position, poisoned and shoot them to death, why would you want extra damage just when their about to die...not sure about this one.

Musketeers, rapid fire for a short period of time like a machine gun.

The balance between Musketeers and Rangers are the speed, if Musketeers suddenly start shooting fast then Musketeer would be superior.

Paladin, if paladins are swarmed with enemies or about to die a force field of divine power is put around them, but in this state they cannot attack the enemy yet the enemy will attack them and they will take no damage.

If they can't take damage then it beats the purpose of a skill that gives you better armor and it beats the healing, plus not attacking also makes the attacking skill useless...so no.

Barbarian,if they kill a lot of enemies in a short period of time built up rage does not heal but gives more max hp (temporarily) and they do more melee damage, or you could give them that other 19th ability.

What's the point of having more max hp if they can't heal besides the natural (and slow) regeneration, in any case the rage skill would allow them to build more damage the less hp they have, in other words a berserk ability as its known in most games.

Arcane wizard, Ghastify, when one of the soldiers is near death (maybe 10 or less hp) the wizard can transform them into a ghast an undead creature (technically its unliving) that will serve the wizard, but the barracks will still have 3 soldiers so total of 4, and ghastify can be used again on the same person.

I believe that in any case this would belong to a necromancer tower, but I've never seen one tower affecting in any way other towers, so interaction between them even though cool its doubtful for now. However a time stopping skill would fit more along the teleporting one so it becomes a complete stall unit. They are teleported back and time stopped in place for a couple of place if both skills are active or vice versa, time stopped while the teleport kicks in. Arcane magic does like messing with space AND time. ;)

Sorcerer Mage,if several mages all have this ability, another spell will show (ie rain of fire) that uses suns rays to vaporize enemies. Like the sunray sorcerers only area damage.

I disapprove of skills that would require more than one of the same tower to do a skill, it promotes the abuse of a single tower and it would remove the fun of using towers for different situations, and believe me I've seen people abusing Big Berthas till no end...


^Bolded lines are my comments to each area of the quote.

Talking about Big Berthas you forgot the artilerry towers? Anyways I just had to comment found some of them (or all...) out of place. I think the towers are good as they are right now, maybe nerf the Big Bertha a little or buff Tesla more so it becomes more balanced between them. Though in this case it seems like nerfing big bertha becomes the more logic solution so some people start using other towers more often.
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Re: Suggestions!

Postby Cheesecake » Wed Apr 04, 2012 1:55 am

LichLord wrote:
danray wrote:More Abilities

Rangers, speeds up the process of death, if an enemy has less than a third of hp the ranger can give them a disease to kill them quite quickly, mother nature feeds her trees with the dead.

They can already trap enemies in a position, poisoned and shoot them to death, why would you want extra damage just when their about to die...not sure about this one.

Musketeers, rapid fire for a short period of time like a machine gun.

The balance between Musketeers and Rangers are the speed, if Musketeers suddenly start shooting fast then Musketeer would be superior.

Paladin, if paladins are swarmed with enemies or about to die a force field of divine power is put around them, but in this state they cannot attack the enemy yet the enemy will attack them and they will take no damage.

If they can't take damage then it beats the purpose of a skill that gives you better armor and it beats the healing, plus not attacking also makes the attacking skill useless...so no.

Barbarian,if they kill a lot of enemies in a short period of time built up rage does not heal but gives more max hp (temporarily) and they do more melee damage, or you could give them that other 19th ability.

What's the point of having more max hp if they can't heal besides the natural (and slow) regeneration, in any case the rage skill would allow them to build more damage the less hp they have, in other words a berserk ability as its known in most games.

Arcane wizard, Ghastify, when one of the soldiers is near death (maybe 10 or less hp) the wizard can transform them into a ghast an undead creature (technically its unliving) that will serve the wizard, but the barracks will still have 3 soldiers so total of 4, and ghastify can be used again on the same person.

I believe that in any case this would belong to a necromancer tower, but I've never seen one tower affecting in any way other towers, so interaction between them even though cool its doubtful for now. However a time stopping skill would fit more along the teleporting one so it becomes a complete stall unit. They are teleported back and time stopped in place for a couple of place if both skills are active or vice versa, time stopped while the teleport kicks in. Arcane magic does like messing with space AND time. ;)

Sorcerer Mage,if several mages all have this ability, another spell will show (ie rain of fire) that uses suns rays to vaporize enemies. Like the sunray sorcerers only area damage.

I disapprove of skills that would require more than one of the same tower to do a skill, it promotes the abuse of a single tower and it would remove the fun of using towers for different situations, and believe me I've seen people abusing Big Berthas till no end...


^Bolded lines are my comments to each area of the quote.

Talking about Big Berthas you forgot the artilerry towers? Anyways I just had to comment found some of them (or all...) out of place. I think the towers are good as they are right now, maybe nerf the Big Bertha a little or buff Tesla more so it becomes more balanced between them. Though in this case it seems like nerfing big bertha becomes the more logic solution so some people start using other towers more often.


I have to disagree on paladin ability. It would be useful, just the fact that it slows the enemy. Sometimes a second longer is all you need.
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Re: Suggestions!

Postby Giangreymon » Wed Apr 04, 2012 2:20 am

I think there are many suggestions about skills and upgrades, why would u guys suggest new maps and monsters
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Re: Suggestions!

Postby TheHallMonitor » Wed Apr 04, 2012 3:05 am

Giangreymon wrote:I think there are many suggestions about skills and upgrades, why would u guys suggest new maps and monsters

Have you even READ my suggestions (probably not..)
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Re: Suggestions!

Postby awietheplayer » Wed Apr 04, 2012 10:19 pm

Giangreymon wrote:I think there are many suggestions about skills and upgrades, why would u guys suggest new maps and monsters

Well I Dont Put Levels Here But I Post Levels In Olympian Kingdom
its simple visit my dragon or die
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Re: Suggestions!

Postby danray » Fri Apr 06, 2012 12:44 am

Sorry
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Re: Suggestions!

Postby YourNewOverlord » Tue Apr 10, 2012 1:18 am

Okay, hopefully this hasn't yet been suggested (as I'm not willing to trawl 72 pages looking for this.)
So, from what I've heard, the sequel is going to include some sort of hero, who apparently are based on an advanced tower. For my idea to work, they would have to be summoned specifically from that tower. Anyway, the hero is tough, has its own upgrades, can do magic, gain levels, etc. etc. etc. That's been done before. So here's my idea: Anti-Heroes.

The Anti-Heroes are evil versions of the Heroes, sort of serving as mini-bosses, created in exact opposition to the Hero. For a consistent example, I'll be using the Anti-Paladin.

Anti-Heroes:
Cost 10 lives
Invincible to all types of attack that aren't their opposite tower. (Anti-Paladin can only be damaged by Paladins and the Paladin Hero)
Like a hero, has various power ups, special and magic attacks. (Anti-Paladin could have a powerful Unholy Strike to do extra damage.)
Instead of going straight to the exit, first heads to the tower of their Opposite Hero's origin, to destroy it. If they reach it, all types of that tower are destroyed, and cannot be summoned again. Then the Anti-Hero would head to the exit. (Anti-Pally would head to whatever tower you summoned the Pally Hero from, destroy it and all Pally Towers, preventing them from being summoned again in that level.)
The Anti-Heroes would also summon a wave of similar minions to go before them. (Anti-Pally would summon Dark Knights and Dark Slayers to march ahead of him, or some sort of shadow creatures.)

That's the Anti-Heroes in a nutshell. I'll post details on specific Anti-Heroes as I come up with them. Tell me what you think! (Also, hi, I'm new here.)
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Re: Suggestions!

Postby awietheplayer » Tue Apr 10, 2012 1:23 am

Good Idea
its simple visit my dragon or die
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Or Here another one
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Re: Suggestions!

Postby Epicazeroth » Tue Apr 10, 2012 1:25 am

Not the sequel, the update that's supposedly next week. (Supposedly because last time Lito said it would "next week", it took a month.)
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Re: Suggestions!

Postby suin » Tue Apr 10, 2012 2:53 am

Epicazeroth wrote:Not the sequel, the update that's supposedly next week. (Supposedly because last time Lito said it would "next week", it took a month.)

NO "supposedly"!!!!!@$#%%&
Its been way too long since the last update though...
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Re: Suggestions!

Postby shenon » Tue Apr 10, 2012 10:03 am

i have many suggestions to make ;) first of all, why don't you create a tower tht spawns more than 3 soldiers? It would be use full when the giant ice monkey eats them!
Also a race(elf, dwarf, human) would be nice! For example, elf are experts in arcane powers, while dwarves use better equipment and humans have got the most brave soldiers!
That's all for now please reply! :D









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Re: Suggestions!

Postby YourNewOverlord » Tue Apr 10, 2012 11:21 am

Re: Suggestions!

Epicazeroth » Mon Apr 09, 2012 8:25 pm
Not the sequel, the update that's supposedly next week. (Supposedly because last time Lito said it would "next week", it took a month.)


Yeah, I know Heroes are being released to the original, but presumably that would also put them in the sequel. Why would they add something to the original and then take it out of the sequel?
(Anti-Heroes, of course, wouldn't really work for the original-too hard to incorporate.)
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Re: Suggestions!

Postby kilele » Tue Apr 10, 2012 11:54 am

this antiheroe idea is really brilliant and might fit very well the darkside mode of KR in case that the developers make such thing (Vanzai stated that the idea of playing the role of baddies is very tempting). So there are still many fun things to expect from KR1: heroes, new levels, endless mode, offline 2player mode, darkside mode, antiheroes? ...
Last edited by kilele on Fri Apr 13, 2012 12:44 am, edited 1 time in total.
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