Suggestions!

The place to make/discuss Kingdom Rush suggestions.

Re: Suggestions!

Postby Cheesecake » Thu Apr 12, 2012 10:01 pm

awietheplayer wrote:They shouldnt destroy towers they should make the towers disabled for like 1-4 waves


Anti-heroes were meant to be a boss at the end of the level.
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Re: Suggestions!

Postby YourNewOverlord » Thu Apr 12, 2012 10:55 pm

Cheesecake wrote:
awietheplayer wrote:They shouldnt destroy towers they should make the towers disabled for like 1-4 waves


Anti-heroes were meant to be a boss at the end of the level.


Which is why I decided to take that out. And I also took out the immunity recently.

I was thinking some kind of lich or zombie for the anti-necromancer.
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Re: Suggestions!

Postby Cheesecake » Thu Apr 12, 2012 11:01 pm

YourNewOverlord wrote:
Cheesecake wrote:
awietheplayer wrote:They shouldnt destroy towers they should make the towers disabled for like 1-4 waves


Anti-heroes were meant to be a boss at the end of the level.


Which is why I decided to take that out. And I also took out the immunity recently.

I was thinking some kind of lich or zombie for the anti-necromancer.


A rebellious zombie who doesnt want to be controlled? I like it :mrgreen:
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Re: Suggestions!

Postby awietheplayer » Fri Apr 13, 2012 12:09 am

Look at my signature
its simple visit my dragon or die
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Re: Suggestions!

Postby TheHallMonitor » Fri Apr 13, 2012 12:54 am

Cheesecake wrote:
YourNewOverlord wrote:
Which is why I decided to take that out. And I also took out the immunity recently.

I was thinking some kind of lich or zombie for the anti-necromancer.


A rebellious zombie who doesnt want to be controlled? I like it :mrgreen:

Lol, rebellious zombie.
What about a priest that fights for the bad side?
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Re: Suggestions!

Postby awietheplayer » Fri Apr 13, 2012 12:56 am

:o
its simple visit my dragon or die
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Re: Suggestions!

Postby danray » Mon Apr 16, 2012 10:16 pm

I really like this anti-hero idea
But I think, for example, the anti-paladin should be able to pwn paladins
Just like anti aircraft artillery pwns aircrafts
I also think that an anti-hero should have the same amount of strength, speed, armor, intelligence, and power as the hero, but be designed to pwn the hero and be sort of the opposite.
Anti-paladin would use unholy magic, for example.
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Re: Suggestions!

Postby TheHallMonitor » Mon Apr 16, 2012 11:43 pm

danray wrote:I really like this anti-hero idea
But I think, for example, the anti-paladin should be able to pwn paladins
Just like anti aircraft artillery pwns aircrafts
I also think that an anti-hero should have the same amount of strength, speed, armor, intelligence, and power as the hero, but be designed to pwn the hero and be sort of the opposite.
Anti-paladin would use unholy magic, for example.

As I said before, this will only work for the barracks anti-heros.
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Re: Suggestions!

Postby danray » Wed Apr 18, 2012 11:51 am

Why?
An anti-ranger, because rangers use nature magic and highly support the king, would use death (by death I don't mean raising of the dead I mean like death's poison rather than nature's poison) and fire (because water and nature are both life, "the life of the flesh is in the blood") magic and also would have a rebellious attitude towards the king.
The anti-ranger would still use a bow(just like a ranger), but would shoot arrows that are on fire and use death magic only to damage the enemy (no utility spells).
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Re: Suggestions!

Postby TheHallMonitor » Wed Apr 18, 2012 4:09 pm

danray wrote:Why?
An anti-ranger, because rangers use nature magic and highly support the king, would use death (by death I don't mean raising of the dead I mean like death's poison rather than nature's poison) and fire (because water and nature are both life, "the life of the flesh is in the blood") magic and also would have a rebellious attitude towards the king.
The anti-ranger would still use a bow(just like a ranger), but would shoot arrows that are on fire and use death magic only to damage the enemy (no utility spells).

No I meant that if it was able to do extra damage to its opposite ,
that would work only on barracks, as the other towers cannot take damage.
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Re: Suggestions!

Postby LichLord » Wed Apr 18, 2012 4:30 pm

To be honest, this anti-heroes idea won't work, simple as that...I don't know why your still going around it danray. :\
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Re: Suggestions!

Postby YourNewOverlord » Wed Apr 18, 2012 10:30 pm

You mean anti-heroes in general? Why?
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Re: Suggestions!

Postby LichLord » Thu Apr 19, 2012 12:32 am

YourNewOverlord wrote:You mean anti-heroes in general? Why?


Not in general, but the way its been suggested until now, has made me dislike the idea already, but its just an opinion so go on, might change of mind if the discussion develops better ideas that won't add features that would ruin the games fun, like immunity (which I had stated in a previous post already) to towers or extra damage against them (which like also mentioned would only work against barracks since other towers can't even take damage).
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Re: Suggestions!

Postby YourNewOverlord » Thu Apr 19, 2012 10:49 am

Yeah, given how they've changed, I've taken out the immunity and tower destruction.
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Re: Suggestions!

Postby TheHallMonitor » Thu Apr 19, 2012 1:51 pm

Also this idea will only work if there's a lot of levels in the sequel because we will need 12 different levels to put each of these anti-heroes in. That would probably result in some being weaker than the others.
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Re: Suggestions!

Postby danray » Fri Apr 20, 2012 12:14 am

The anti-heroes would fight heroes not so much towers.
Then again, it would not work with characters without magic.
The main difference is the type of magic so an anti-musketeer or barbarian would be like the same thing.
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Re: Suggestions!

Postby kilele » Tue Apr 24, 2012 7:58 pm

wouldn't be epic to see some elements used by Hannibal Barca like.. war elephants ?
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Re: Suggestions!

Postby MisterX » Sun Apr 29, 2012 5:16 pm

Okay, we know now, that not every tower has it own hero.
But i think it would be cool, if it would be like that and the Developer have the Opportunity to add some heroes in the future.
Come on, Alleria -> Ranger Tower, Magnus -> Arcane Tower, Gerald -> Paladin Tower, Malik -> Barbarian Tower and Bolin -> Big Bertha.

Lets say, Ignus is the One for the Sorcerer Tower. That Tower can summon an Elemental, so the Hero is an Elemental itself. In Addition to that, the Sorcerers have the Sunray, which is really hot, like Ignus ;P

So, each Upgrade-Tree has its on Hero. If a Tree for the Lightning Spell would be added, the Developers could make a Hero for the Tesla Tower and las but not least, one Musketeer Tower-Hero.
Last edited by MisterX on Sun Apr 29, 2012 8:43 pm, edited 1 time in total.
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Re: Suggestions!

Postby Goldenrhino » Sun Apr 29, 2012 8:36 pm

Ignus and Malik are based off Rain of Fire and the Reinforcement abilities, respectively. Devs fooled us all there, just saying...
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Re: Suggestions!

Postby Julian » Sun Apr 29, 2012 9:01 pm

Goldenrhino wrote:Ignus and Malik are based off Rain of Fire and the Reinforcement abilities, respectively. Devs fooled us all there, just saying...

I am pretty sure MisterX knows that, he is just suggesting to change that to '1 hero per advanced tower' ^^
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