A game I made

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Re: A game I made

Postby Julian » Sun Apr 15, 2012 4:13 pm

Sure, I'll send you a download link when it is finished ^^
Will take quite some time though, if I can get myself to finish it C:
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Re: A game I made

Postby kilele » Mon Apr 16, 2012 12:16 pm

please add me to the list, i'm quite a big fan of yours :)
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Re: A game I made

Postby Julian » Mon Apr 16, 2012 2:39 pm

kilele wrote:please add me to the list, i'm quite a big fan of yours :)

Sure... and thanks :D
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Re: A game I made

Postby TheHallMonitor » Mon Apr 16, 2012 11:50 pm

Can I try as well, your games are pretty fun :)
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Re: A game I made

Postby Julian » Tue Apr 17, 2012 11:06 am

TheHallMonitor wrote:Can I try as well, your games are pretty fun :)

Sure ^^
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Re: A game I made

Postby suin » Tue Apr 17, 2012 2:45 pm

I just made a vid about the game and posted it on my forum, and I guess you guys might be interested^^ 8-)
http://tieba.baidu.com/p/1526505603
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Re: A game I made

Postby Julian » Tue Apr 17, 2012 5:39 pm

suin wrote:I just made a vid about the game and posted it on my forum, and I guess you guys might be interested^^ 8-)
http://tieba.baidu.com/p/1526505603

Haha, single player. I am not too sure if that will give a great impression
of the game. Nice video though, thanks for making me more famous :D
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Re: A game I made

Postby Julian » Wed Apr 18, 2012 2:25 pm

Old look:
Julian wrote:Image


Current look:
Image
:D
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Re: A game I made

Postby LichLord » Wed Apr 18, 2012 3:11 pm

Julian wrote:Old look:
Julian wrote:Image


Current look:
Image
:D


Can I assume the movement controls are similar to Thersa vs Killer? And the new image makes it feel alot more 2d-maps from megaman. Well it would be 2.5D in this case. :P
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Re: A game I made

Postby Julian » Wed Apr 18, 2012 4:19 pm

Indeed. It's Thirsa vs Killer though, not Thersa vs Killer :D
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Re: A game I made

Postby LichLord » Wed Apr 18, 2012 4:30 pm

Julian wrote:Indeed. It's Thirsa vs Killer though, not Thersa vs Killer :D


Eh you can forgive a simple typing mistake. :P
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Re: A game I made

Postby Julian » Mon Apr 23, 2012 4:40 pm

I totally redid the programming... you still can't do much more than removing
pieces of ground and running around, but it is now possible to have much larger
levels without lag and generating levels randomly is much easier to do now C:

Current look:
Image
(tinypic.com, y u no upload images in good quality?)
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Re: A game I made

Postby LichLord » Mon Apr 23, 2012 4:59 pm

Oh well, at least I won't have trouble doing annoying jumps that are close to impossible on rare ocations where maps were badly made lol.
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Re: A game I made

Postby kilele » Mon Apr 23, 2012 7:13 pm

Julian wrote:(tinypic.com, y u no upload images in good quality?)

try postimage.org

Nice!! I look forward to seeing the night vision effect.
I've just realized that I mentioned in some post to expect a jumping creature for the new map, dunno what i was thinking of ^^ dumb unconscious mind..
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Re: A game I made

Postby Julian » Sun Apr 29, 2012 9:19 pm

Thanks for the tip Kilele, I'll try it out soon to see if it provides any better quality C:

Now for the game I am working on (Soil); I finished the very first demo!
It is just the core mechanics here... more a tech demo than a game, but I would be
very pleased if some people could try it and tell me what they think about it so far ^^

Download link: http://dl.dropbox.com/u/43582062/Soil.exe

I am at 293 lines of code now... and at times it is way harder to program
than it was for my previous games. Today I had to solve how to calculate
the start coördinates for the laser ray. I came up with the following:

(laserdistance = sqrt(sqr(30)+sqr(8.5)))
var i,ii,iii;

if mouse_check_button(1)
{
i = (obj_player.image_xscale*radtodeg(arctan(8.5/35)))
laserdirection = point_direction(obj_player.x-(13*obj_player.image_xscale),obj_player.y-47,mouse_x,mouse_y)-i
ii = cos(degtorad(laserdirection))*laserdistance
iii = sin(degtorad(laserdirection))*laserdistance
global.laserxstart = (obj_player.x-(13*obj_player.image_xscale))+obj_player.hspeed+ii
global.laserystart = obj_player.y-47+obj_player.vspeed-iii
scr_melting()
}


Well it works, but for once I am glad I am learning mathematics at school :P
I programmed everything in a way that it will be easy to randomly generate
levels and it also runs very smoothly on a crappy laptop like mine, even with
a way bigger level than shown here. No lag problems... not for anyone I hope ^^
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Re: A game I made

Postby TheHallMonitor » Sun Apr 29, 2012 11:36 pm

Julian wrote:Thanks for the tip Kilele, I'll try it out soon to see if it provides any better quality C:

Now for the game I am working on (Soil); I finished the very first demo!
It is just the core mechanics here... more a tech demo than a game, but I would be
very pleased if some people could try it and tell me what they think about it so far ^^

Download link: http://dl.dropbox.com/u/43582062/Soil.exe

I am at 293 lines of code now... and at times it is way harder to program
than it was for my previous games. Today I had to solve how to calculate
the start coördinates for the laser ray. I came up with the following:

(laserdistance = sqrt(sqr(30)+sqr(8.5)))
var i,ii,iii;

if mouse_check_button(1)
{
i = (obj_player.image_xscale*radtodeg(arctan(8.5/35)))
laserdirection = point_direction(obj_player.x-(13*obj_player.image_xscale),obj_player.y-47,mouse_x,mouse_y)-i
ii = cos(degtorad(laserdirection))*laserdistance
iii = sin(degtorad(laserdirection))*laserdistance
global.laserxstart = (obj_player.x-(13*obj_player.image_xscale))+obj_player.hspeed+ii
global.laserystart = obj_player.y-47+obj_player.vspeed-iii
scr_melting()
}


Well it works, but for once I am glad I am learning mathematics at school :P
I programmed everything in a way that it will be easy to randomly generate
levels and it also runs very smoothly on a crappy laptop like mine, even with
a way bigger level than shown here. No lag problems... not for anyone I hope ^^

This game won;t run on my computer. I think it's because my computer is super old.
When I try to run it this shows up Image
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Also friend meh on AG.
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Re: A game I made

Postby LichLord » Mon Apr 30, 2012 12:03 am

Julian wrote:Thanks for the tip Kilele, I'll try it out soon to see if it provides any better quality C:

Now for the game I am working on (Soil); I finished the very first demo!
It is just the core mechanics here... more a tech demo than a game, but I would be
very pleased if some people could try it and tell me what they think about it so far ^^

Download link: http://dl.dropbox.com/u/43582062/Soil.exe

I am at 293 lines of code now... and at times it is way harder to program
than it was for my previous games. Today I had to solve how to calculate
the start coördinates for the laser ray. I came up with the following:

(laserdistance = sqrt(sqr(30)+sqr(8.5)))
var i,ii,iii;

if mouse_check_button(1)
{
i = (obj_player.image_xscale*radtodeg(arctan(8.5/35)))
laserdirection = point_direction(obj_player.x-(13*obj_player.image_xscale),obj_player.y-47,mouse_x,mouse_y)-i
ii = cos(degtorad(laserdirection))*laserdistance
iii = sin(degtorad(laserdirection))*laserdistance
global.laserxstart = (obj_player.x-(13*obj_player.image_xscale))+obj_player.hspeed+ii
global.laserystart = obj_player.y-47+obj_player.vspeed-iii
scr_melting()
}


Well it works, but for once I am glad I am learning mathematics at school :P
I programmed everything in a way that it will be easy to randomly generate
levels and it also runs very smoothly on a crappy laptop like mine, even with
a way bigger level than shown here. No lag problems... not for anyone I hope ^^


Well I already experimented digging through various paths checking how deep it went, diagonals stairs, to have a way to go from bottom to the top, then meeting points, until I ended going from top to bottom eliminating horizontal layers till the whole map was cleared. So I guess its working good until now. I liked how the laser aiming works, controlling direction and length perfectly. Can't wait to see how this game develops. :D
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Re: A game I made

Postby Julian » Mon Apr 30, 2012 10:59 am

@ Hallmonitor
I googled that specific error and apparently you have update and/or (re-)install your video drivers.
I am not a hardware expert though... I am not even sure what video drivers are exactly :lol:
But thanks for trying anyway! ^^

@ Lichlord
Great! Thanks a lot :D
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Re: A game I made

Postby Julian » Mon Apr 30, 2012 8:22 pm

Well Kilele, I tried postimage.org and I have to say it is amazing!
So, thanks again :D Here is nice comparison between a week ago and now:

Image
Image
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Re: A game I made

Postby Julian » Tue May 01, 2012 2:11 pm

I am rich! :D :
Image
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