awietheplayer wrote:They shouldnt destroy towers they should make the towers disabled for like 1-4 waves
Anti-heroes were meant to be a boss at the end of the level.
awietheplayer wrote:They shouldnt destroy towers they should make the towers disabled for like 1-4 waves
Cheesecake wrote:awietheplayer wrote:They shouldnt destroy towers they should make the towers disabled for like 1-4 waves
Anti-heroes were meant to be a boss at the end of the level.
YourNewOverlord wrote:Cheesecake wrote:awietheplayer wrote:They shouldnt destroy towers they should make the towers disabled for like 1-4 waves
Anti-heroes were meant to be a boss at the end of the level.
Which is why I decided to take that out. And I also took out the immunity recently.
I was thinking some kind of lich or zombie for the anti-necromancer.
Cheesecake wrote:YourNewOverlord wrote:
Which is why I decided to take that out. And I also took out the immunity recently.
I was thinking some kind of lich or zombie for the anti-necromancer.
A rebellious zombie who doesnt want to be controlled? I like it
danray wrote:I really like this anti-hero idea
But I think, for example, the anti-paladin should be able to pwn paladins
Just like anti aircraft artillery pwns aircrafts
I also think that an anti-hero should have the same amount of strength, speed, armor, intelligence, and power as the hero, but be designed to pwn the hero and be sort of the opposite.
Anti-paladin would use unholy magic, for example.
danray wrote:Why?
An anti-ranger, because rangers use nature magic and highly support the king, would use death (by death I don't mean raising of the dead I mean like death's poison rather than nature's poison) and fire (because water and nature are both life, "the life of the flesh is in the blood") magic and also would have a rebellious attitude towards the king.
The anti-ranger would still use a bow(just like a ranger), but would shoot arrows that are on fire and use death magic only to damage the enemy (no utility spells).
YourNewOverlord wrote:You mean anti-heroes in general? Why?
Goldenrhino wrote:Ignus and Malik are based off Rain of Fire and the Reinforcement abilities, respectively. Devs fooled us all there, just saying...

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