43 (1.0.5) Oct 16, 2025
Bug Fixes:
- Sudden in-game crash related to Beresad and instant-kill effects, mostly occurring on Bandits Arena.
- Purchase flow and communication refinements for a smoother transaction experience.
- Crash occurring after closing the app.
- Localization issue causing Alleria’s description to display incorrectly.
- Other stability improvements
42 (1.0.4) Oct 14, 2025
Bug Fixes
- Crash when clicking Cancel on a match (an Onslaught event remained stuck).,
- Exploit where players could disconnect and still gain trophies.,
- Infinite loading issue after tutorial.,
- Crash when opening the leaderboard before visiting the Trophy Road.,
- Crash when tapping the “+” symbol without first opening the Shop.,
- Missions’ end date and progress reload issues.
40 (1.0.2) Oct 10, 2025
Bug Fixes
- Stability improvements
39 (1.0.1) Oct 9, 2025
Metagame
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Max Card Level was increased to 15
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Max Player Level was increased to 70
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Maxed cards drawn in chests now give a gold amount per copy
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5 gold per Common, 30 gold per Rare, 300 gold per Epic, 10000 gold per Legendary
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Battle Chests now have increased Legendary chances and also provide Event Tickets
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Daily and Weekly Mission rewards were changed. They now also give Event Tickets.
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Trophy Road rewards were updated
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750 Trophies now give Event Tickets
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950 Trophies now give 20 Gems
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Towers
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Tesla: Damage significantly reduced, but Thunder stun duration increased.
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Rangers Hideout (Verdant Defenders): Slightly increased health and cooldown; pack size increased back to 3 Wulf Ents.
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Death Rider: Cooldown slightly reduced.
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General Attack Damage Scaling: Revamped scaling for many tower and hero attacking skills to better match unit health progression.
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Hunter Outpost: Hunting Eagle attack cooldown reduced.
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Glacial Druid: Frost Path slow percentage reduced; Ice Storm cost increased and duration decreased. Frost Giant nerfed overall.
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Battle Mecha (All Levels): Legendary Skill (Proximity Mines) cooldown significantly increased, extra mine removed, and damage reduced. A global limit for mines on the stage was implemented. Missile price increased and damage greatly reduced.
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Royal Archers: Armor Piercer skill damage significantly increased.
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General Scaling Overhaul: Decreased extra strength per card rarity and adjusted scaling for higher Arena difficulties and Booster levels.
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Barracks: Received an overall buff to improve viability.
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General Stun Tower: Power nerfed.
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Dwarven Artillery: Damage increased, but T.A.R. stun duration reduced.
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Archery Scouts: Buffed HP, base damage, target practice damage, critical hit chance.
Heroes
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Ashbite: Legendary Skill (Scorching Meteors) damage reduced.
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Eiskalt: Attack cooldown increased and damage slightly adjusted. Legendary Skill cooldown reduced but duration decreased; slow duration increased.
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Alleria: Slight buff to HP and damage
Boosters
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Mighty Towers: Power level-up percentages at levels 2+ have been reduced.
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Warmadillos: Levels 2 and 3 slightly buffed, level 4 nerfed.
Spells
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Damage spells have received a general nerf to their damage output and cooldowns.
Bug Fixes
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Fixed a critical bug where all tower damage buffs (e.g., from Dierdre, Mighty Towers booster) were being applied double, significantly reducing unintended power.
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