Hello, Generals!
With these Dragons War Campaign Balance & Stage Updates we had a clear goal: to make the game fairer, smoother, and more fun. We reviewed internal data and, most importantly, we listened to your suggestions and feedback. From stage difficulty to tower costs, every change has a reason behind it. Let's break them down!
All these improvements are in build number 7.00.60. ready for Steam.
Build 7.00.62 available on iOS and Android, MacOS and Apple Arcade.
aurion
Worthy Foe β Only activates without a target π’ BUFF
Min Damage (Lv.1) 200β300
Max Damage (Lv.1) 300β400
π¬ Worthy Foe was triggering even while the hero was actively fighting an enemy, which caused it to abandon nearby threats (including creeps dangerously close to the exit) to chase distant targets. We fixed this so it only activates when no target is engaged. To keep the ability competitive given its lower activation frequency, we also increased its damage output.
Solar Cleansing π’ BUFF
Heal (Lv.1) 4β6
Heal (Lv.2) 8β9
Heal (Lv.3) 12β12
π¬ Early levels of Solar Cleansing felt too weak to justify the slot. Improving heal at Lv.1 and Lv.2 ensures investing in this ability has a real impact from the start.
Solar Stones π’ BUFF
Min Dmg (Lv.1) 50β55
Min Dmg (Lv.2) 90β100
Max Dmg (Lv.1) 70β90
Max Dmg (Lv.2) 120β140
π¬ Solar Stones at lower levels didn't reach the damage threshold needed to stay relevant. This adjustment makes early progression levels feel satisfying without touching Lv.3, which was already well-tuned.
dragon hatchery
Cooldowns β Fear & Split π’ BUFF
Fear CD 25sβ22s
Split CD 13sβ12s
π¬ Fear and Split are among the Tower's primary sources of damage and crowd control. Reducing their cooldowns means more moments where these abilities can turn the tide, whether it's stopping a push or punishing a bad wave composition.
Tower Cost (all levels) π’ BUFF
Lv.1 110β105
Lv.2 170β160
Lv.3 240β220
Lv.4 300β280
π¬ Building and upgrading towers should feel like a strategic investment. These cost reductions let players put together stronger defenses without having to sacrifice too many options.
Tower Damage π’ BUFF
Min Dmg (Lv.1β3) 10β16
Min Dmg (Lv.4) 16β26
Max Dmg (Lv.1β3) 14β20
Max Dmg (Lv.4) 24β34
π¬ The Tower's identity is built around slowing enemies and covering wide areas, not raw damage. That said, players rightfully expect their dragons to hit with purpose. Levels 1β3 in particular felt too weak to justify the investment, so we've raised their damage floor to make every level of the Tower feel like a meaningful upgrade.
Creeps
Basic Storm β Impossible mode NERF π΄
HP 210β200
Speed 61β58
π¬ On Impossible, Basic Storms were flooding the map too fast. Slightly reducing their HP and movement gives players a fairer window to respond without trivializing the mode.
Caustic Drak NERF π΄
HP 1800β1500
Range 350β280
Range Variance 50β25
Min Dmg 102β90
Max Dmg 164β144
π¬ The Caustic Drak was too dominant, high HP, wide range, and strong damage all at once. We're making it more focused: still a threat, but now players have more tools to deal with it.
All Alpha Creeps β CHANGE π‘
Alpha creeps are now insta-killable.
π¬ We heard the community's frustration: Alphas were too tedious to eliminate with certain builds. This change opens up new strategies and makes wave clearing feel a lot more rewarding.
Stages
Stage 1
Added a new path and 3 additional tower holders.
π¬ Stage 1 offered very limited positioning options. The new path adds strategic tension, and the extra holders allow players to build more elaborate defenses right from the start.
Stage 2
Murglum Tower campaign stun reduced by 5 seconds.
Bossfight: Tower stun cooldown increased (5s β 6s) Β· Stun duration reduced (10s β 8s) Β· Murglum HP reduced (13,000 β 12,000).
Warden Tower: βIncrease DMGβ Lv.3 cost: 600 β 500 Β· βIncrease Rateβ Lv.3 cost: 500 β 400.
Added two new tower holders.
π¬ The Stage 2 Bossfight generated a lot of feedback, Murglum's stun was too long and frustrating. These adjustments make the encounter more dynamic and less punishing while keeping the challenge intact. The new holders expand defensive options.
Stage 3
Removed the payment requirement to unlock the locked tower holder.
Added two new tower holders.
π¬ Removing the payment to unlock the holder is a direct way to keep more gold in the player's hands and open up strategic options earlier. Combined with the two new holders, this stage now supports strong chokepoint-based strategies that simply weren't viable before.
Stage 4
Added 4 new tower holders.
Miniboss spawn point moved farther from the exit, freeing up space for tower construction.
Miniboss HP adjusted: Normal: 2,900 β 2,800 Β· Veteran: 3,200 β 3,000 Β· Impossible: 3,400 β 3,100.
π¬ Stage 4 had the least room to maneuver. The new holders and miniboss repositioning give players real space to build and defend. The miniboss HP adjustments are tuned per difficulty. Casual stays untouched while Normal, Veteran, and Impossible get trimmed down to keep the threat exciting and fair at each level of play.
Map
Fixed visual glitches reported across the map.
π¬ We know visual bugs break immersion. Thanks to community reports we were able to track them down and fix them in this patch.
Gold Rewards
Gold per Creep Adjustments π’ BUFF
| Creep | Before | Now | Change |
|---|---|---|---|
| Basic Lava | 8 | 9 | +1 |
| Evolved Lava | 15 | 16 | +1 |
| Alfa Lava | 80 | 100 | +20 |
| Tanky Draconian | 30 | 32 | +2 |
| Basic Acid | 7 | 8 | +1 |
| Evolved Acid | 14 | 16 | +2 |
| Alfa Acid | 90 | 120 | +30 |
| Basic Shadow | 10 | 10 | β |
| Evolved Shadow | 20 | 21 | +1 |
| Alfa Shadow | 15 | 50 | +35 π₯ |
| Basic Storm | 15 | 15 | β |
| Evolved Storm | 65 | 68 | +3 |
| Alfa Storm | 50 | 54 | +4 |
| Executioner Storm | 90 | 97 | +7 |
π¬ Gold rewards were too scarce relative to the challenge posed by special creeps. The biggest impact is on Alfa-tier creeps ( especially Alfa Shadow and Alfa Acid) which now reward players in proportion to the threat they represent.
We hope these changes make the Dragons War Campaign even more fun and strategic. Try out the new balance, and let us know what you think! If you're enjoying the update, please consider leaving us a review on Steam , it means the world to our team. Thanks for playing and helping us shape the game!

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