
July 29th, 2026
Gold League
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Enemy Health increased by 7.5%
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Enemy Damage increased by 5.1%
Diamond League
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Enemy Health increased by 15.0%
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Enemy Damage increased by 10.2%
Champions League
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Enemy Health increased by 32.2%
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Enemy Damage increased by 21.6%
Heroes
Aegion
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Max Damage: increased 4.4%
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Min Damage: increased 14.5%
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Air Strike Shield Max Damage: increased 11.8%
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Air Strike Shield Min Damage: increased 13.3%
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Sacred Shield Cooldown: changed from 21 to 18
Ingvar
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Max Damage: increased 14.3%
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Min Damage: increased 16.7%
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Health: decreased 3.7%
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Bear Form Duration: changed from 5 to 6
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Ancestor Call Cooldown: changed from 21 to 23
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Ancestor Max Damage: increased 32.9%
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Ancestor Min Damage: increased 50.5%
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Ancestor Health: increased 11.1%
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Regen Per Second: decreased 3.8%
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Bear Form Regen per second: decreased 3.8%
Bonehart
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Max Damage: decreased 11.5%
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Min Damage: decreased 4.5%
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Plague Cloud Max Damage: decreased 9.1%
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Wyvern Health: decreased 8.7%
Phoenix
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Health: decreased 3.8%
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Range: increased 23.1%
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Max Damage: increased 20.0%
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Min Damage: increased 40.0%
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Ring of Fire Duration: changed from 8.2 to 9.2
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Speed: increased 3.0%
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Regen Per Second: decreased 3.8%
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Blazing Offspring Max Damage: increased 11.1%
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Blazing Offspring Min Damage: increased 20.0%
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Purify Bolt Min Damage to Opponent: decreased 33.3%
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Purify Bolt Max Damage to Opponent: decreased 50.0%
Towers
Crossbow Fort
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Falconer Range Buff: decreased 30.0%
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Barrage Max Damage: decreased 20.0%
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Upgrade 1 Falconer Critical Chance Percentage: changed from 5% to 3%
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Upgrade 2 Falconer Critical Chance Percentage: changed from 7% to 5%
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Upgrade 3 Falconer Critical Chance Percentage: changed from 10% to 8%
Hunter Outpost
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Bear Trap Max Damage: increased 26.7%
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Bear Trap Min Damage: increased 21.7%
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Bear Trap Duration: changed from 8 to 9
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Bear Trap Stun Duration: changed from 3.5 to 4
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Hunting Eagle Max Damage: increased 16.7%
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Hunting Eagle Min Damage: increased 25.0%
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Scout and Hunt Cost: changed from 160 to 140
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Scout and Hunt Eagle Health: increased 4.3%
Spells
Cursed Vines
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Speed reduction percentage: changed from 21% to 32%
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DOT min: increased 11.1%
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DOT max: increased 4.5%
Polymorph
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Duration: changed from 8 to 7
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Card Cooldown: changed from 28 to 35
Sabotage
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Armor Reduction: changed from 95% to 68%
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Magic Resistance Reduction: changed from 95% to 68%
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Duration: changed from 13 to 14
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Area Range: decreased 20.0%
Temporary Balance Changes (July 29 - August 12)
Additionally, the following cards will have these stats temporarily increased (from 29/7 to 12/8):
Heroes
Gerald
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Max Damage: increased 25.1%
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Min Damage: increased 25.1%
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Health: increased 25.0%
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Regen Per Second: increased 25.0%
Alleria
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Max Ranged Damage: increased 25.2%
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Min Ranged Damage: increased 25.3%
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Max Melee Damage: increased 25.0%
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Min Melee Damage: increased 25.6%
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Health: increased 25.0%
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Swift Dodge Chance: changed from 35% to 44%
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Multi Shot Max Damage: increased 25.5%
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Multi Shot Min Damage: increased 25.0%
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Regen Per Second: increased 25.4%
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Wildcat Health: increased 25.0%
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Wildcat Max Damage: increased 25.0%
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Wildcat Min Damage: increased 26.0%
Towers
Archer Tower
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Max Damage: increased 25.0%
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Min Damage: increased 25.0%
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Bleed Damage: increased 25.0%
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Charged Shot Max Damage: increased 25.0%
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Charged Shot Min Damage: increased 25.0%
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Arrow Barrage Max Damage: increased 25.0%
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Arrow Barrage Min Damage: increased 25.0%
Mage Tower
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Max Damage: increased 25.0%
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Min Damage: increased 25.4%
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Chain Magic Bolt Max Damage: increased 25.0%
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Chain Magic Bolt Min Damage: increased 25.6%
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Enchantment Buff Duration: changed from 8.8 to 11
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Spell Barrage Cooldown: changed from 14 to 16
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Spell Barrage Cost: changed from 190 to 250
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Spell Barrage Max Damage: increased 19.0%
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Spell Barrage Min Damage: increased 25.1%
Dwarven Artillery
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Max Damage: increased 25.2%
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Min Damage: increased 25.0%
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T.A.R Stun Duration: changed from 4.5 to 5.6
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T.A.R Max Damage: increased 24.9%
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T.A.R Min Damage: increased 25.1%
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Dragonbreath Launcher Max Damage: increased 25.1%
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Dragonbreath Launcher Min Damage: increased 25.2%
Paladin Barracks
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Chance: changed from 12% to 15%
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Regen Per Second: increased 25.2%
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Max Damage: increased 25.0%
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Min Damage: increased 25.7%
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Health: increased 24.8%
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Iron Will Chance: changed from 17% to 21%
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Holy Strike Max Damage: increased 25.0%
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Holy Strike Min Damage: increased 25.0%
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Healing Light Min Health: changed from 49.2 to 61.5
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Healing Light Healed Health: increased 25.0%
Spells
Rain Of Fire
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Max Damage: increased 19.0%
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Min Damage: increased 19.0%
Reinforcements
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Max Damage: increased 25.0%
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Min Damage: increased 25.0%
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Health: increased 24.6%
July 21st, 2026
- Connection stability has been improved for a smoother overall experience.
- Beresad's Death Tax now properly grants bonus gold for all creeps that die while marked.
- Glacial Druid's true damage has been corrected for levels 2 and 3.
- King Malik's The Thunder no longer silences barracks — they will now continue to respawn units as intended while under its effect.
- DWAARP's earthquake stun now correctly affects up to 3 towers on the enemy field.
- Cursed Altar now consistently generates a mummy for every creep that should trigger its effect upon death.
- Sandworm Hollow's Snack Hour instakill state no longer gets stuck if stunned during the activation animation.
- Elephant Stompguard's War or Drums (Drum Mode) now correctly increases Archmage Tower's attack speed as described in the skill.
- Phoenix's Purification bolts now correctly scale damage and effects to Phoenix's current level.
- Other smaller bugfixes and improvements.
July 1st, 2026
- The scoring system for Kingdoms has been overhauled; from this season onward, points gained by players inside a Kingdom remain tied to that Kingdom even if that player leaves. The total Trophy/Medal count of each member still adds to the total when joining, but to a much lesser degree than points earned while inside the Kingdom.
- Rewards for this new Kingdoms season will be announced in-game soon, alongside some other long-awaited features! Stay tuned for more.
- Phoenix's Purification (opponent's side) now prioritizes the hero less when picking a target.
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