Generals,

Patch 2 is a balance update. It reworks tower and skill costs, tunes several tower skills, fixes bugs, and adjusts gold on a few stages. 

Below you'll find every change with its exact values. Values separated by / are per level (skill levels 1 / 2 / 3 or tower levels 1 / 2 / 3 / 4), and damage ranges are compared by their average.

:loudspeaker: Patch 2 is live on Steam and Google Play, and coming to the App Store over the next few days.

Towers

royal catapult

Tower

Stat Before Now Change
Attack speed 1 shot every 5.23s (cooldown 3s, animations at 30 fps) 1 shot every 4.75s (cooldown 4.75s, animations at 40 fps) +10% shots per second · Buff
Damage 14–20 / 32–45 / 52–78 / 80–120 14–19 / 32–44 / 50–78 / 78–120 −2.9%, −1.3%, −1.5%, −1% · Nerf

Powerball

Stat Before Now Change
Cost 200 / 200 / 200 150 / 200 / 250 −25%, 0%, +25% · Mixed
Damage 18–32 / 36–64 / 52–92 18–30 / 38–68 / 58–102 −4%, +6%, +11.1% · Mixed
Damage radius 60 70 +16.7% (area +36%) · Buff
Explosion delay 0.1s 0.08s −20% · Buff

Secure the Area

Stat Before Now Change
Cost 120 / 100 / 100 100 / 100 / 100 −16.7%, 0%, 0% · Buff
Cast time 1s 0.75s −25% · Buff

Blazing Ball (ultimate)

Stat Before Now Change
Cast time 2s 1.33s −33% · Buff

The ultimate animation also runs 33% faster: from 3.53s to 2.65s. The ball is released at 1.33s, at frame 53 of the animation; before, it was released at frame 60.

Knights Order

Inspired Protectors

Reworked: armor no longer depends only on heroes. Range for the hero bonus: 110.

Armor Before Now Change
No hero nearby 0% 5% / 10% / 15% New · Buff
1 hero nearby 5% / 10% / 15% 10% / 20% / 30% +100% · Buff
2 heroes nearby 10% / 20% / 30% 10% / 20% / 30% 0% · Change
3 heroes nearby 15% / 30% / 45% 10% / 20% / 30% −33% · Nerf

Honor the Fallen

Stat Before Now Change
Trigger A knight dies Any allied soldier or hero dies within 100 (expiring reinforcements do not count) Rework · Buff
Stun chance None 0.1, 0.2, 0.3 (1s stun) New · Buff
Cost 150 / 100 / 100 125 / 125 / 125 −16.7%, +25%, +25% (all levels +7.1%) · Mixed

Ironbark Treant

Tower

Stat Before Now Change
Level 4 upgrade cost 300 280 −6.7% · Buff

Hay Fever

Stat Before Now Change
Cost 150 / 100 / 100 100 / 100 / 100 −33.3%, 0%, 0% · Buff

Nature's Hand

Stat Before Now Change
Modes Unit mode only Both modes (160 range in tower mode) New · Buff
Targets Any enemy Enemies with 240 max HP or more Rework · Change

Gnarly Roots

Stat Before Now Change
Modes Tower mode only Both modes New · Buff
Cost 150 / 100 / 100 100 / 100 / 100 −33.3%, 0%, 0% · Buff

Wildcat Huntresses

Tower

Stat Before Now Change
Respawn time 12s 10s −16.7% · Buff
Range 175 200 +14.3% · Buff

Silver Knife

Stat Before Now Change
Damage 18–28 / 32–46 / 38–56 18–28 / 34–52 / 45–68 0%, +10.3%, +20.2% · Buff
Bounce range 100 120 +20% · Buff

Raining Arrows

Stat Before Now Change
Damage 14–22 / 24–34 / 30–44 15–24 / 26–38 / 34–50 +8.3%, +10.3%, +13.5% · Buff

Cursed Crossbows

Tower

Stat Before Now Change
Archers level 4 upgrade (critical chance) Not applied to the bolts Applied Bug fix · Fix

Corrupt Frenzy

Stat Before Now Change
Cost 200 / 200 / 200 180 / 180 / 180 −10% · Buff

Cursed Bolt

Stat Before Now Change
Cost 200 / 200 / 200 100 / 200 / 300 −50%, 0%, +50% · Mixed
Damage 120–180 / 240–360 / 360–540 100–160 / 220–340 / 360–540 −13.3%, −6.7%, 0% · Nerf

Sunray Master

Tower

Stat Before Now Change
Rapid fire mode, target dies mid attack Attack is cancelled Picks a new target QoL · Buff

Minor Elementals

Elementals now have the same stats at every level.

Stat Before Now Change
Cost 200 / 100 / 50 125 / 125 / 125 −37.5%, +25%, +150% (all levels +7.1%) · Mixed
Elementals summoned 2 / 2 / 2 1 / 2 / 3 −50%, 0%, +50% · Mixed
Elemental HP 100 / 140 / 180 140 +40%, 0%, −22.2% · Mixed
Elemental armor 15% / 20% / 25% 20% +5, 0, −5 points · Mixed
Elemental HP regen 8 / 10 / 11 10 +25%, 0%, −9.1% · Mixed
Elemental damage 3–5 / 4–6 / 5–7 4–6 +25%, 0%, −16.7% · Mixed

Overcharge

Stat Before Now Change
Radius 200 180 −10% (area −19%) · Nerf
Attack rate Charge animation paused the tower; 67 frames after the explosion Charges during the beam; 30 frames after the explosion −55% wait · Buff

Exoburst

Stat Before Now Change
Mage upgrades Most not applied Applied Bug fix · Fix

Gold Prospectors

Reserve Miners

Stat Before Now Change
Cost 250 / 100 / 100 150 / 150 / 150 −40%, +50%, +50% (all levels 0%) · Mixed

Arcane Forger

Slivering Discs

Stat Before Now Change
Cost 250 / 250 / 250 200 / 250 / 300 −20%, 0%, +20% · Mixed
Damage 30–45 / 60–90 / 90–135 25–40 / 50–85 / 90–135 −13.3%, −10%, 0% · Nerf

Hardlight Prison

Stat Before Now Change
Cost 200 / 200 / 200 150 / 200 / 250 −25%, 0%, +25% · Mixed
Stun duration 5s / 7s / 9s 4s / 6s / 9s −20%, −14.3%, 0% · Nerf

Dwarven Culverin

Sulfur Blast

Stat Before Now Change
Cost 150 / 150 / 150 125 / 125 / 125 −16.7% · Buff

Full Throttle

Stat Before Now Change
Cost 200 / 200 / 200 150 / 200 / 250 −25%, 0%, +25% · Mixed

Elven Elite Ranger

Woodland Trick

Stat Before Now Change
Cost 250 / 200 / 200 200 / 200 / 250 −20%, 0%, +25% (all levels 0%) · Mixed

Light Priestess

Sanctuary

Stat Before Now Change
Cost 200 / 200 / 200 180 / 200 / 220 −10%, 0%, +10% · Mixed
Armor 10% / 20% / 30% 10% / 20% / 35% 0%, 0%, +16.7% · Buff
Cooldown 16s 12s −25% (casts +33.3% more often) · Buff

Scholar Mage

Scroll of Knowledge

Stat Before Now Change
Cost 200 / 160 / 160 150 / 180 / 220 −25%, +12.5%, +37.5% (all levels +5.8%) · Mixed

Sentry Watchtower

Tower

Stat Before Now Change
Archers level 3 upgrade (extra damage against disabled enemies) Not applied Applied Bug fix · Fix
Archers level 4 upgrade (max damage against unarmored enemies) Not applied Applied Bug fix · Fix

Mortal Wound

Stat Before Now Change
Cost 200 / 200 / 200 180 / 180 / 180 −10% · Buff

Guardian Hound

Stat Before Now Change
Damage per hit 22–30 / 46–58 / 68–88 22–30 / 48–62 / 76–98 0%, +5.8%, +11.5% · Buff
Total damage 66–90 / 138–177 / 204–264 66–90 / 144–186 / 228–294 0%, +5.8%, +11.5% · Buff

Heroes

connor

Ultimate

Stat Before Now Change
Damage after the ultimate ends Stayed changed for the rest of the stage Goes back to normal Bug fix · Fix

Stages

Gold changes are in Normal or higher difficulties. Casual pays ×1.2 per enemy, while starting gold is not multiplied.

Stage 2

Stat Before Now Change
Starting gold 300 450 +50% · Buff
Bandits in waves 74 92 +24.3% · Change
Blackguards in waves 38 43 +13.2% · Change
Shadow Archers in waves 22 24 +9.1% · Change
Gold from waves 1,434 1,594 +11.2% · Buff
Holders — One new holder, the others moved New · Buff
Total campaign gold 1,734 2,044 +17.9% · Buff

Stage 14

Up to 171 Skeletons are raised per run.

Stat Before Now Change
Cemetery Skeleton gold 2 (Casual 2) 5 (Casual 6) +150% (Casual +200%) · Buff
Total campaign gold 6,371 6,884 +8.1% · Buff

Stage 18

Campaign and KR1

Stat Before Now Change
Gold from Magma Elementals spawned by Moloch 0 90 (Casual 108) New · Buff
Extra campaign gold (7 to 12 lava balls) 0 +630 to +1,080 +6% to +10% of the stage's gold · Buff
Extra KR1 gold (10 lava balls) 0 Up to +900 New · Buff

Other modes

Magma Elemental gold went down in every mode. Starting gold went up to make up for it.

Stat Before Now Change
Magma Elemental gold 110 90 (Casual 108) −18.2% · Nerf
Iron starting gold 2,200 2,220 +0.9% · Buff
No Heroes starting gold 1,500 1,540 +2.7% · Buff
Hero Party starting gold 1,600 1,690 +5.6% · Buff
Blitz starting gold 1,400 1,450 +3.6% · Buff

Thank you for every review, comment and bug report. We'll keep reading and adjusting.

See you on the battlefield,

The Ironhide Team