Generals,
Patch 2 is a balance update. It reworks tower and skill costs, tunes several tower skills, fixes bugs, and adjusts gold on a few stages.
Below you'll find every change with its exact values. Values separated by / are per level (skill levels 1 / 2 / 3 or tower levels 1 / 2 / 3 / 4), and damage ranges are compared by their average.
Patch 2 is live on Steam and Google Play, and coming to the App Store over the next few days.
Towers
royal catapult
Tower
| Stat | Before | Now | Change |
|---|---|---|---|
| Attack speed | 1 shot every 5.23s (cooldown 3s, animations at 30 fps) | 1 shot every 4.75s (cooldown 4.75s, animations at 40 fps) | +10% shots per second · Buff |
| Damage | 14–20 / 32–45 / 52–78 / 80–120 | 14–19 / 32–44 / 50–78 / 78–120 | −2.9%, −1.3%, −1.5%, −1% · Nerf |
Powerball
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 200 / 200 | 150 / 200 / 250 | −25%, 0%, +25% · Mixed |
| Damage | 18–32 / 36–64 / 52–92 | 18–30 / 38–68 / 58–102 | −4%, +6%, +11.1% · Mixed |
| Damage radius | 60 | 70 | +16.7% (area +36%) · Buff |
| Explosion delay | 0.1s | 0.08s | −20% · Buff |
Secure the Area
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 120 / 100 / 100 | 100 / 100 / 100 | −16.7%, 0%, 0% · Buff |
| Cast time | 1s | 0.75s | −25% · Buff |
Blazing Ball (ultimate)
| Stat | Before | Now | Change |
|---|---|---|---|
| Cast time | 2s | 1.33s | −33% · Buff |
The ultimate animation also runs 33% faster: from 3.53s to 2.65s. The ball is released at 1.33s, at frame 53 of the animation; before, it was released at frame 60.
Knights Order
Inspired Protectors
Reworked: armor no longer depends only on heroes. Range for the hero bonus: 110.
| Armor | Before | Now | Change |
|---|---|---|---|
| No hero nearby | 0% | 5% / 10% / 15% | New · Buff |
| 1 hero nearby | 5% / 10% / 15% | 10% / 20% / 30% | +100% · Buff |
| 2 heroes nearby | 10% / 20% / 30% | 10% / 20% / 30% | 0% · Change |
| 3 heroes nearby | 15% / 30% / 45% | 10% / 20% / 30% | −33% · Nerf |
Honor the Fallen
| Stat | Before | Now | Change |
|---|---|---|---|
| Trigger | A knight dies | Any allied soldier or hero dies within 100 (expiring reinforcements do not count) | Rework · Buff |
| Stun chance | None | 0.1, 0.2, 0.3 (1s stun) | New · Buff |
| Cost | 150 / 100 / 100 | 125 / 125 / 125 | −16.7%, +25%, +25% (all levels +7.1%) · Mixed |
Ironbark Treant
Tower
| Stat | Before | Now | Change |
|---|---|---|---|
| Level 4 upgrade cost | 300 | 280 | −6.7% · Buff |
Hay Fever
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 150 / 100 / 100 | 100 / 100 / 100 | −33.3%, 0%, 0% · Buff |
Nature's Hand
| Stat | Before | Now | Change |
|---|---|---|---|
| Modes | Unit mode only | Both modes (160 range in tower mode) | New · Buff |
| Targets | Any enemy | Enemies with 240 max HP or more | Rework · Change |
Gnarly Roots
| Stat | Before | Now | Change |
|---|---|---|---|
| Modes | Tower mode only | Both modes | New · Buff |
| Cost | 150 / 100 / 100 | 100 / 100 / 100 | −33.3%, 0%, 0% · Buff |
Wildcat Huntresses
Tower
| Stat | Before | Now | Change |
|---|---|---|---|
| Respawn time | 12s | 10s | −16.7% · Buff |
| Range | 175 | 200 | +14.3% · Buff |
Silver Knife
| Stat | Before | Now | Change |
|---|---|---|---|
| Damage | 18–28 / 32–46 / 38–56 | 18–28 / 34–52 / 45–68 | 0%, +10.3%, +20.2% · Buff |
| Bounce range | 100 | 120 | +20% · Buff |
Raining Arrows
| Stat | Before | Now | Change |
|---|---|---|---|
| Damage | 14–22 / 24–34 / 30–44 | 15–24 / 26–38 / 34–50 | +8.3%, +10.3%, +13.5% · Buff |
Cursed Crossbows
Tower
| Stat | Before | Now | Change |
|---|---|---|---|
| Archers level 4 upgrade (critical chance) | Not applied to the bolts | Applied | Bug fix · Fix |
Corrupt Frenzy
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 200 / 200 | 180 / 180 / 180 | −10% · Buff |
Cursed Bolt
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 200 / 200 | 100 / 200 / 300 | −50%, 0%, +50% · Mixed |
| Damage | 120–180 / 240–360 / 360–540 | 100–160 / 220–340 / 360–540 | −13.3%, −6.7%, 0% · Nerf |
Sunray Master
Tower
| Stat | Before | Now | Change |
|---|---|---|---|
| Rapid fire mode, target dies mid attack | Attack is cancelled | Picks a new target | QoL · Buff |
Minor Elementals
Elementals now have the same stats at every level.
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 100 / 50 | 125 / 125 / 125 | −37.5%, +25%, +150% (all levels +7.1%) · Mixed |
| Elementals summoned | 2 / 2 / 2 | 1 / 2 / 3 | −50%, 0%, +50% · Mixed |
| Elemental HP | 100 / 140 / 180 | 140 | +40%, 0%, −22.2% · Mixed |
| Elemental armor | 15% / 20% / 25% | 20% | +5, 0, −5 points · Mixed |
| Elemental HP regen | 8 / 10 / 11 | 10 | +25%, 0%, −9.1% · Mixed |
| Elemental damage | 3–5 / 4–6 / 5–7 | 4–6 | +25%, 0%, −16.7% · Mixed |
Overcharge
| Stat | Before | Now | Change |
|---|---|---|---|
| Radius | 200 | 180 | −10% (area −19%) · Nerf |
| Attack rate | Charge animation paused the tower; 67 frames after the explosion | Charges during the beam; 30 frames after the explosion | −55% wait · Buff |
Exoburst
| Stat | Before | Now | Change |
|---|---|---|---|
| Mage upgrades | Most not applied | Applied | Bug fix · Fix |
Gold Prospectors
Reserve Miners
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 250 / 100 / 100 | 150 / 150 / 150 | −40%, +50%, +50% (all levels 0%) · Mixed |
Arcane Forger
Slivering Discs
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 250 / 250 / 250 | 200 / 250 / 300 | −20%, 0%, +20% · Mixed |
| Damage | 30–45 / 60–90 / 90–135 | 25–40 / 50–85 / 90–135 | −13.3%, −10%, 0% · Nerf |
Hardlight Prison
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 200 / 200 | 150 / 200 / 250 | −25%, 0%, +25% · Mixed |
| Stun duration | 5s / 7s / 9s | 4s / 6s / 9s | −20%, −14.3%, 0% · Nerf |
Dwarven Culverin
Sulfur Blast
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 150 / 150 / 150 | 125 / 125 / 125 | −16.7% · Buff |
Full Throttle
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 200 / 200 | 150 / 200 / 250 | −25%, 0%, +25% · Mixed |
Elven Elite Ranger
Woodland Trick
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 250 / 200 / 200 | 200 / 200 / 250 | −20%, 0%, +25% (all levels 0%) · Mixed |
Light Priestess
Sanctuary
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 200 / 200 | 180 / 200 / 220 | −10%, 0%, +10% · Mixed |
| Armor | 10% / 20% / 30% | 10% / 20% / 35% | 0%, 0%, +16.7% · Buff |
| Cooldown | 16s | 12s | −25% (casts +33.3% more often) · Buff |
Scholar Mage
Scroll of Knowledge
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 160 / 160 | 150 / 180 / 220 | −25%, +12.5%, +37.5% (all levels +5.8%) · Mixed |
Sentry Watchtower
Tower
| Stat | Before | Now | Change |
|---|---|---|---|
| Archers level 3 upgrade (extra damage against disabled enemies) | Not applied | Applied | Bug fix · Fix |
| Archers level 4 upgrade (max damage against unarmored enemies) | Not applied | Applied | Bug fix · Fix |
Mortal Wound
| Stat | Before | Now | Change |
|---|---|---|---|
| Cost | 200 / 200 / 200 | 180 / 180 / 180 | −10% · Buff |
Guardian Hound
| Stat | Before | Now | Change |
|---|---|---|---|
| Damage per hit | 22–30 / 46–58 / 68–88 | 22–30 / 48–62 / 76–98 | 0%, +5.8%, +11.5% · Buff |
| Total damage | 66–90 / 138–177 / 204–264 | 66–90 / 144–186 / 228–294 | 0%, +5.8%, +11.5% · Buff |
Heroes
connor
Ultimate
| Stat | Before | Now | Change |
|---|---|---|---|
| Damage after the ultimate ends | Stayed changed for the rest of the stage | Goes back to normal | Bug fix · Fix |
Stages
Gold changes are in Normal or higher difficulties. Casual pays ×1.2 per enemy, while starting gold is not multiplied.
Stage 2
| Stat | Before | Now | Change |
|---|---|---|---|
| Starting gold | 300 | 450 | +50% · Buff |
| Bandits in waves | 74 | 92 | +24.3% · Change |
| Blackguards in waves | 38 | 43 | +13.2% · Change |
| Shadow Archers in waves | 22 | 24 | +9.1% · Change |
| Gold from waves | 1,434 | 1,594 | +11.2% · Buff |
| Holders | — | One new holder, the others moved | New · Buff |
| Total campaign gold | 1,734 | 2,044 | +17.9% · Buff |
Stage 14
Up to 171 Skeletons are raised per run.
| Stat | Before | Now | Change |
|---|---|---|---|
| Cemetery Skeleton gold | 2 (Casual 2) | 5 (Casual 6) | +150% (Casual +200%) · Buff |
| Total campaign gold | 6,371 | 6,884 | +8.1% · Buff |
Stage 18
Campaign and KR1
| Stat | Before | Now | Change |
|---|---|---|---|
| Gold from Magma Elementals spawned by Moloch | 0 | 90 (Casual 108) | New · Buff |
| Extra campaign gold (7 to 12 lava balls) | 0 | +630 to +1,080 | +6% to +10% of the stage's gold · Buff |
| Extra KR1 gold (10 lava balls) | 0 | Up to +900 | New · Buff |
Other modes
Magma Elemental gold went down in every mode. Starting gold went up to make up for it.
| Stat | Before | Now | Change |
|---|---|---|---|
| Magma Elemental gold | 110 | 90 (Casual 108) | −18.2% · Nerf |
| Iron starting gold | 2,200 | 2,220 | +0.9% · Buff |
| No Heroes starting gold | 1,500 | 1,540 | +2.7% · Buff |
| Hero Party starting gold | 1,600 | 1,690 | +5.6% · Buff |
| Blitz starting gold | 1,400 | 1,450 | +3.6% · Buff |
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